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Subject: Speed improvement in split move generation

Author: Federico Corigliano

Date: 18:04:45 08/16/03


Some chess engines (mainly bitboard engines as Crafty and Pepito), in the moment
of the recursive search, don't generate all the moves in one step, first try the
hash move, then generate the captures, and if there aren't FH, follow with the
killers, and so on. This method seems that is good for some speed increment.
In my engine I have hash table move, captures ordered by SEE, three killers, and
history heuristic, and I generate all the moves at the same time. How much can
be speed increment if I split the move generation?

Greetings and sorry for my cloudy english :-)
Federico



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