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Subject: Re: Revisiting WCSAC #398

Author: Tord Romstad

Date: 09:52:23 08/22/03

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On August 22, 2003 at 12:12:42, Uri Blass wrote:

>On August 22, 2003 at 11:56:42, Tord Romstad wrote:
>
>>50 million nodes is a lot.  I think most modern programs (even weak ones)
>>should solve this a lot faster, and I'm sure Spector would too if you
>>had continued developing it.
>
>I think that you overestimate other programs.
>I believe that a lot of programs need more than 50M nodes

Perhaps.  But so far, Shredder is the only example we have seen.

I still think the majority of modern programs should find this in
5M nodes or less, but I could be wrong.  My own program is not very
good at finding mates (nor any other type of tactics), and I would
expect most other programs to be faster.

>Maybe you do not use enough pruning so you can solve it fast.

I never prune checks; this seems too dangerous.

Perhaps Shredder is using an asymmetric search, and prunes some checking
moves at even plies when it considers itself to have a winning advantage?
What happens if you make the move Qh5+ and let Shredder analyse the
position?  I don't have Shredder, but my guess is that it will find
the mate very quickly if you first execute the right first move.

>I believe that solving it too fast is a mistake because it means that in a lot
>of cases you extend bad lines.
>
>The fact that a program can solve it is not enough and we need other positions
>to know if it is better in tactics.

Of course.

>It is easy to be able to solve some positions that you planned to solve but
>to fail in positions that you did not plan to solve them.

Absolutely.  Tuning the program to perform well in some finite set of
tactical test positions is definitely not a good idea.

Tord



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