Author: macaroni
Date: 01:39:52 08/30/03
Hi, I have recently been trying to add pondoring to my chess engine. It's written in bloodshed - devcpp. I have the mechanism there (I just have to know when a move comes in), and I can check the pipe using the PeekNamedPipe function, but I seem to have some problems which I think may be related to buffering. I heard once that it is possible to turn buffering off, but I can't remember where I saw it, or how to do it. Does anyone here know? The problem occurs by the way when a move is played, it doesn't recognize it sometimes (although sometimes it seems to work fine). I thought this could be buffering because when a move is played, just before it is sent the 'time <n>' and the 'otim <n>' commands. Cheers
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