Author: Daniel Clausen
Date: 03:22:52 10/08/03
Go up one level in this thread
On October 08, 2003 at 04:02:33, martin fierz wrote: > >>The program was conceived by a Dutch engineer, namely myself, >>who thought maybe chess could be solved in a similar way >>as 4-in-a-row. > >4 in a row was solved by many different people by a simple brute force search. >do you really intend to do the same with chess? Just a small addition: There are also people (I think Viktor Allis is one of them) who solved 4-in-a-row with a lot of game-specific knowledge which solves _many_ positions very elegant. All he had to add was a search, which solved the rest. (which was _far_ from brute force) He wrote an interesting paper about that work, but I wouldn't be surprised if you (martin) read that already. :) Surely chess is a whole other story and whether similar (in nature) game-specific knowledge exists is at least questionable. It's not completely impossible though in my opinion - at least for certain end game types or similar things. Sargon
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.