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Subject: Implementing "Fischer Time Control"

Author: Heiko Mikala

Date: 07:22:26 11/08/98


Hi everybody!

A few days ago I started to let my program play at FICS. As most of you
may know, most of the games at FICS are played using Fischer Time
Control, like for example 2 12 (meaning 2 minutes for the whole game
plus 12 seconds after every move).

Consequently I had to implement support for this time control, but in the
first step only made a quick hack: I use normal Blitz time-usage for every
move, then add the x seconds to the remaining time and use normal
Blitz time-usage again for the next move. Obviously this is sub-optimal.

It should be easy to find a better solution, but as I know that many other
programmers let their programs play at the servers, my question is: How
did others implement Fischer-Time Control in their programs? Any good
ideas/tricks?

Thank you all,

Heiko.



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