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Subject: Re: Implementing

Author: Robert Hyatt

Date: 08:06:50 11/08/98

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On November 08, 1998 at 10:22:26, Heiko Mikala wrote:

>Hi everybody!
>
>A few days ago I started to let my program play at FICS. As most of you
>may know, most of the games at FICS are played using Fischer Time
>Control, like for example 2 12 (meaning 2 minutes for the whole game
>plus 12 seconds after every move).
>
>Consequently I had to implement support for this time control, but in the
>first step only made a quick hack: I use normal Blitz time-usage for every
>move, then add the x seconds to the remaining time and use normal
>Blitz time-usage again for the next move. Obviously this is sub-optimal.
>
>It should be easy to find a better solution, but as I know that many other
>programmers let their programs play at the servers, my question is: How
>did others implement Fischer-Time Control in their programs? Any good
>ideas/tricks?
>
>Thank you all,
>
>Heiko.



I use target=INC + REMAINING/XXX

XXX is currently 25 I think, but you may want to experiment to find a setting
you like. I've been as high as 30, as low as 20.  Note that 25 is very good,
*if* you are thinking on the opponent's time... because lots of times will find
you moving very quickly due to a correct prediction.  This formula will make you
use more time up front where it is important, letting you save time by pondering
and moving it to the end...



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