Author: Robert Hyatt
Date: 08:06:50 11/08/98
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On November 08, 1998 at 10:22:26, Heiko Mikala wrote: >Hi everybody! > >A few days ago I started to let my program play at FICS. As most of you >may know, most of the games at FICS are played using Fischer Time >Control, like for example 2 12 (meaning 2 minutes for the whole game >plus 12 seconds after every move). > >Consequently I had to implement support for this time control, but in the >first step only made a quick hack: I use normal Blitz time-usage for every >move, then add the x seconds to the remaining time and use normal >Blitz time-usage again for the next move. Obviously this is sub-optimal. > >It should be easy to find a better solution, but as I know that many other >programmers let their programs play at the servers, my question is: How >did others implement Fischer-Time Control in their programs? Any good >ideas/tricks? > >Thank you all, > >Heiko. I use target=INC + REMAINING/XXX XXX is currently 25 I think, but you may want to experiment to find a setting you like. I've been as high as 30, as low as 20. Note that 25 is very good, *if* you are thinking on the opponent's time... because lots of times will find you moving very quickly due to a correct prediction. This formula will make you use more time up front where it is important, letting you save time by pondering and moving it to the end...
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