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Subject: Re: To check or not to check, this is the quiescence question

Author: Robert Hyatt

Date: 13:45:20 10/13/03

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On October 13, 2003 at 14:39:15, Gerd Isenberg wrote:

>On October 12, 2003 at 06:32:25, Omid David Tabibi wrote:
>
>>Recently I conducted some extensive experiments with two versions of Falcon, one
>>with checks in quiescence and one without. Falcon already has lots of
>>extensions, but adding checks in quiescence resulted in a significant boost for
>>tactical strength.
>>
>>I tested the following options:
>>
>>a) checks everywhere in quiescence
>>b) checks only in the first ply of quiescence
>>c) no checks in quiescence
>>
>
>Some triggers in the current path (checks and other foreced moves), some
>heuristics and you may decide whether using a,b or c at runtime.
>
>Gerd

That's the way to control tree size.

IE I don't have the specifics in front of me, but for Cray Blitz, I didn't do
any q-search checks/check-evasions unless there were at least N checks in the
basic part of the search.  N varied based on the number of plies in the basic
part of the search including all extensions.  IE there's not a lot of point
in fooling with checks in the q-search if there were no checks/tactical-moves
in the base search.  You are most likely just exploding the tree.  But if
there are a lot of checks in the base search, then looking at multiple
(always consecutive of course) checks in the q-search to follow-through on
the tactical theme makes pretty good sense.


>
><snip>



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