Author: Christophe Theron
Date: 15:09:24 10/14/03
Go up one level in this thread
On October 14, 2003 at 11:29:50, Gerd Isenberg wrote: >On October 14, 2003 at 03:46:40, Christophe Theron wrote: > >>On October 13, 2003 at 14:56:57, Gerd Isenberg wrote: >> >>>On October 13, 2003 at 14:19:14, Christophe Theron wrote: >>> >>>>On October 13, 2003 at 13:09:03, Charles Roberson wrote: >>>> >>>>> >>>>> You make the statement that Diep is a positional engine and you chose it based >>>>>on that. So, why did you run G/5 matches? At G/5 tactics and search depth >>>>>is crucial. >>>> >>>> >>>> >>>>I would like to bring to your attention that tactics and search depth are >>>>crucial at any time controls in chess. >>>> >>>>Showing dimishing returns from increased search depth is so difficult that in >>>>practice there is little difference between blitz and long time controls. >>>> >>>>If engine A gets a beating at blitz, expect it to get the same beating if you >>>>repeat the match with long time controls. >>>> >>>> >>>> >>>> Christophe >>> >>>Christophe, >>> >>>couldn't it be, that engines have some odd/even sympathy/antipathy? >>>If the characteristic line of this property is to be out of phase between two >>>programs, i can imagine that one is a better blitzer but the other the better >>>medium time player. >> >> >>I did not say that it is impossible to build very unbalanced chess programs. >> > >Yes, but the question is the degree of (un)balance. Is the >performance-searchdepth(time) characteristic graph a straight line or more or >less discontinuous around a dimmish line or curve? I tend to think it is a monotonic, asymptotic function. In other words there is no maximum in this curve. It is possible to build a pathologic chess program that would have a strange curve, however. But I don't see any existing interesting chess program that has this problem. Christophe >>>And what about fast against slow with "more" or "better" knowledge. At blitz >>>time control the the linear speedup (fast/slow) may be more important. But due >>>to superior branching factor at sime time the "better" knowledge pays off and >>>the match tilts. >> >> >>* Superior branching factor can be achieved even with a high NPS. >> >>* fast/slow vs dumb/knowledged is an outdated conception. Fast does not mean >>dumb and slow does not mean knowledged. It is an overly simplistic view of the >>problem that should be definitely forgotten. >> >> >> >> Christophe > > >I agree that the extremes became indistinct, but i believe >the issue is still valid to some degree, even in your league. > >Cheers, >Gerd
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