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Subject: Re: Two WAC positions

Author: Uri Blass

Date: 09:28:33 10/21/03

Go up one level in this thread


On October 21, 2003 at 11:53:02, Tord Romstad wrote:

>I don't run my engine through WAC very often, but before releasing a new
>version (which I will do within a couple of days) I run the whole suite as
>a sanity test.  This time, the following position made me worried:
>
>[D]8/8/2Kp4/3P1B2/2P2k2/5p2/8/8 w - - bm Bc8; id "WAC146";
>
>Previously, my program had no problems with this position.  The new
>version, which is the first one to include tablebase support, prefers
>Bd3 instead of Bc8.  At ply 21, the score is +12 for white.  When I
>disable tablebases, the program plays Bc8.
>
>Does Bd3 also win, or should I look for yet another bug?

Bd3 is also winning and is one of the solutions

8/8/2Kp4/3P1B2/2P2k2/5p2/8/8 w - - bm Bc8 Bd3 Bh3; id "WAC.146";



>
>One of the hardest positions in WAC for my engine is number 163:
>
>[D]5rk1/2p4p/2p4r/3P4/4p1b1/1Q2NqPp/PP3P1K/R4R2 b - - bm Qg2+; id "WAC163";
>
>On a Pentium IV 2.4 GHz, I need 11 plies and 1m53s to find the winning move.

Congratulations
Your program is better than Shredder7.04 that cannot find it even after 13 plies

Analysis on A1000
New game
[D]5rk1/2p4p/2p4r/3P4/4p1b1/1Q2NqPp/PP3P1K/R4R2 b - - 0 1

Analysis by Shredder 7.04:

1...cxd5 2.Nxg4 Qxg4 3.Qxd5+ Kh8
  ³  (-0.26)   Depth: 1/5   00:00:00
1...cxd5 2.Nxg4 Qxg4 3.Qxd5+ Kh8
  ³  (-0.26)   Depth: 2/5   00:00:00
1...cxd5 2.Qxd5+ Kh8 3.Qe5+ Rff6 4.Qxc7
  =  (0.04)   Depth: 3/8   00:00:00
1...cxd5 2.Qxd5+ Be6 3.Qe5
  =  (0.12)   Depth: 3/10   00:00:00
1...cxd5 2.Qxd5+ Be6 3.Qe5 c6
  =  (0.07)   Depth: 4/10   00:00:00
1...cxd5 2.Qxd5+ Be6 3.Qd1 Rf4 4.gxf4 Qxf2+ 5.Rxf2
  ²  (0.32)   Depth: 5/17   00:00:00
1...cxd5 2.Qxd5+ Be6 3.Qd1 Rb8 4.Qxf3 exf3 5.Rfb1
  ²  (0.45)   Depth: 5/17   00:00:00
1...cxd5 2.Qxd5+ Be6 3.Qd1 Qxd1 4.Nxd1 Bd5
  ²  (0.48)   Depth: 6/18   00:00:00  37kN
1...cxd5 2.Qxd5+ Be6 3.Qd1 Qf6 4.a4 Qxb2 5.Ng4 Rg6
  ²  (0.51)   Depth: 7/18   00:00:01  111kN
1...Rd6 2.Rad1 Kh8 3.dxc6 Rxd1 4.Qg8+ Kxg8
  ²  (0.50)   Depth: 7/18   00:00:01  145kN
1...Rd6 2.Rad1 Kh8 3.Qc4 Bd7 4.Qc3+ Rff6 5.a3 cxd5 6.Nxd5
  ²  (0.47)   Depth: 7/18   00:00:01  161kN
1...Rd6 2.Rad1 Kh8 3.Qb7 Rxd5 4.Nxd5 cxd5 5.Rg1
  ²  (0.48)   Depth: 8/23   00:00:02  322kN
1...Rd6 2.Rad1 Kh8 3.a4 cxd5 4.Rxd5 Qe2 5.Qc3+ Kg8 6.Rg5+ Rg6 7.Qb3+ Kh8
  ²  (0.60)   Depth: 9/23   00:00:04  664kN
1...cxd5 2.Qxd5+ Be6 3.Qd1 Qf6 4.Qc2 Rg6 5.a4 Qe5 6.Qc3 Qxc3
  ²  (0.59)   Depth: 9/26   00:00:05  747kN
1...cxd5 2.Qxd5+ Be6 3.Qd1 Qf6 4.Qc2 Rb8 5.b3 Qe5 6.Rad1 Rg6
  ²  (0.46)   Depth: 9/26   00:00:06  918kN
1...cxd5 2.Qxd5+ Be6 3.Qd1 Qxd1 4.Nxd1 Rhf6 5.Re1 Bg4 6.a4 Bxd1 7.Raxd1 Rxf2+
8.Kxh3 Re8
  ²  (0.35)   Depth: 10/28   00:00:10  1523kN
1...cxd5 2.Qxd5+ Be6 3.Qd1 Rhf6 4.Rc1 Bxa2 5.Rxc7 Qxd1 6.Nxd1 Bb3 7.Kxh3 Bxd1
8.Rxd1 Rxf2
  =  (0.17)   Depth: 11/32   00:00:20  3257kN
1...cxd5 2.Qxd5+ Be6 3.Qd1 Rhf6 4.a4 Qxd1 5.Nxd1 e3 6.Nxe3 Rxf2+ 7.Rxf2 Rxf2+
8.Kg1 Rxb2
  ²  (0.29)   Depth: 12/37   00:00:38  6038kN
1...cxd5 2.Qxd5+ Be6 3.Qd1 Rhf6 4.a4 Qxd1 5.Nxd1 e3 6.Kg1 Bc4 7.Nxe3
  =  (0.04)   Depth: 13/37   00:01:26  13252kN
1...cxd5 2.Qxd5+ Be6 3.Qb5 Bc8 4.Qd5+ Qf7 5.Qxf7+ Rxf7 6.Kh1 Ba6 7.Ng4 Kg7
8.Nxh6
  =  (0.03)   Depth: 13/38   00:03:27  32739kN

(Blass, Tel-Aviv 21.10.2003)






>The problem is to find the line 1... Qg2+ 2. Nxg2 hxg2+ 3. Kxg2 Bf3+ 4. Qxf3
>exf3+ 5. Kg1 Rf5! followed by Rfh5.  Without nullmove pruning, this position
>is solved within a few seconds.
>
>This is rather annoying, as I have lost more games than I would like on
>the ICC because of missing similar tactics.  Are there any inexpensive
>tricks to help me solve this kind of positions more quickly?
>
>Tord

Yes

Movei has no problem to solve it after 7 plies because it can see a threat
thanks to smaller king safety evaluation(it does not see a mate threat but the
threat that it see is enough not to prune).

Uri



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