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Subject: Re: Disequilibrium schemes

Author: Dave Gomboc

Date: 18:00:52 10/22/03

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On October 22, 2003 at 14:40:23, Uri Blass wrote:

>On October 22, 2003 at 13:13:37, Vincent Diepeveen wrote:
>
>>On October 22, 2003 at 06:30:13, Sergei S. Markoff wrote:
>>
>>>Hello All!
>>>
>>>DS - is a term for using some features of classical evaluation that consists of
>>>two parts - material and positional.
>>>There are a lot of positions in that for one side material evaluation is >0 but
>>>positional evaluation is <0 or vice versa. The root of big part of mistakes made
>>>by modern engines is underestimating of positional eval because the positional
>>>evaluation is constructed of several "atomic" factors. The _sum_ of this factors
>>>frequently isn't good positional evaluation (anyway there are a lot of
>>>"palliative" methods to avoid this problem like evaluation the relationship
>>>between several factors). We can't fully trust positional evaluation and that's
>>>why most of modern programs using a small values for a lot of factors.
>>
>>In 1990 your statement would have been true.
>>
>>However in 2003, i know very little modern programs with small values for the
>>positional factors. Perhaps diep is one of them in some sense, yet the quantity
>>makes the total positional score overrule any material reality.
>>
>>>The idea of DS is to use disagreement between positional and material
>>>evaluation. There are a lot of ways how to use it. For example we can check
>>>nodes in which sum_eval < alpha, but positional eval is large (for example we
>>>sacrificed a pawn for attack e.t.c.). For this nodes we can:
>>>1. Rebuild quiescence to include checks e.t.c.
>>>2. Extend search
>>>3. Change eval for the case of losing pawn or quality (trade bishop or knight
>>>for rook) for big passed pawn / king attack eval.
>>>4. Do assymetric eval.
>>>5. Something else?
>>>
>>>Do you have some ideas in this area?
>>
>>In case you forgot, the evaluation can just return 1 score and that's a total
>>score it can't return 2 scores for either positional or tactical matters.
>
>I do not think that sergei forgot something.
>He is a good programmer and smarthink is one of the best free engines.
>
>The fact that the evaluation can return only one score does not mean that the
>program cannot compute more than one score to get decisions because decisions
>are not only about evaluation but also about which lines to extend.
>
>Uri

There's no law that says a score must be scalar.

Dave



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