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Subject: Re: CCT6: Now 6 Participants

Author: Matthew Hull

Date: 13:40:32 11/12/03

Go up one level in this thread


On November 12, 2003 at 16:14:45, Sune Fischer wrote:

>On November 12, 2003 at 14:51:11, Robert Hyatt wrote:
>
>>On November 12, 2003 at 01:36:03, Hans Meiser wrote:
>>
>>>Hi,
>>>
>>>http://www.vrichey.de/cct6/
>>>
>>>The Problem of the tie-break:
>>>
>>>Suggestion:
>>>(1) two programs tied for the first place
>>>    a normal game 45 15 between the two leaders.
>>>    if draw two games 5 3 round robin
>>>
>>>(2) three programs tied for the first place
>>>    Six games 5 3 round robin
>>>
>>>best regards
>>>volker
>>
>>
>>My suggestion:
>>
>>two tied, a normal 45/15 game.  If draw, we just have "co-champions".
>>
>>three tied.  three rounds of 45/15.  a plays b, b plays c c plays a.
>>If any ties are left, we have co-champions.
>>
>>Otherwise, let's play blitz from the start.  I see no valid reasoning to
>>use blitz to tie-break a "standard time-control" event.  Having co-champions
>>is (IMHO) better than a crap-shoot blitz match, where quick searches often
>>lead to wins/losses that have little to do with the actual playing skill of
>>the programs being used..
>
>What is the fundamental difference between searching to ply 11 and ply 15?
>IIRC you have sad you _don't_ believe in "tactical barriers" :)
>
>Anyway, I see no difference and I don't believe blitz would be any more of a
>crap-shoot than longer time controls


Then just make it a blitz tourney, right?  If it makes no difference, then make
it a blitz.  Then you could do a double round-robin and make it more
statistically significant or something.

But that's not the point, is it.  It must be slow time controls for a reason.
That reason is that search speed differences get evened out, and quality of
evaluation becomes more important that it would otherwise.

Am I right or wrong?

MH



>(unless you can prove variance is smaller
>at longer TC?).
>
>-S.



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