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Subject: Re: Shredder writes theory

Author: Sandro Necchi

Date: 09:14:36 11/16/03

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On November 16, 2003 at 10:12:06, Uri Blass wrote:

>On November 16, 2003 at 10:06:08, Sandro Necchi wrote:
>
>>On November 16, 2003 at 09:04:03, Uri Blass wrote:
>>
>>>On November 16, 2003 at 06:08:59, Sandro Necchi wrote:
>>>
>>>>On November 16, 2003 at 05:34:31, Uri Blass wrote:
>>>>
>>>>>On November 16, 2003 at 04:47:15, Sandro Necchi wrote:
>>>>>
>>>>>>On November 15, 2003 at 19:29:52, Ziad Haddad wrote:
>>>>>>
>>>>>>Hi,
>>>>>>
>>>>>>>If u see the chessbase homepage, u will see that in the last informator of
>>>>>>>chess, Karpov used a computer chess game between CT15-Shredder7 to comment his
>>>>>>>game. In fact Shredder has found a theoretical novelty.
>>>>>>
>>>>>>No, this is wrong the novelty was developped by our team, not by the program...
>>>>>>
>>>>>>>
>>>>>>>Talking about Junior, i must say that this program surprises me each time he
>>>>>>>plays, but he alternates the best and the worst. To tell do not use Junior to
>>>>>>>analyse Openings, i don't fully agree with this statement. Better say don't use
>>>>>>>it to analyse positional openings, but it's a suitable engine to analyse opened
>>>>>>>and tactical positions issued from the openings.
>>>>>>
>>>>>>You cannot expect computers to find novelties, at least in the early stage of
>>>>>>the game, these must come from human people that works on the book.
>>>>
>>>>Hi Uri,
>>>>
>>>>>
>>>>>Why not?
>>>>
>>>>Because they cannot see deeply enough.
>>>>In middle game it would be different. Also theory has developed making many
>>>>games and thanks to correspondance chess also in many variations?
>>>>
>>>>
>>>>>If the engine is strong enough it should be able to find novelties.
>>>>
>>>>Ok, I would agree on this when the strenght of the programs would be at least
>>>>500 points higher than they are today.
>>>>
>>>>>Part of the new moves may be wrong but part of them should be better moves.
>>>>
>>>>Well, normally a novelty is worth if a set of correct following moves is
>>>>considered as well. If some are not good, than it would not work...or not?
>>
>>Hi,
>>>
>>>
>>>I say that part of the new moves that they suggest may be good.
>>>
>>>Here is an example for a novelty that I played in a correspondence game at move
>>>13(preliminary XV olympiad Canada-Israel).
>>>
>>>Shredder7.ctg has only 13...Bb4 with ? and I could find no games with 13...Ne8
>>
>>OK, after move 12th it could be that they find playble moves, it is difficult
>>after 5 or 6 moves; it is more likely after 18 or 20 moves...
>
>Ok moves 5-6 are usually positions that were played hundreds of times so
>I also do not expect humans to have novelties there.

There are opening which have not been checked that much...

>
>The only cases when I may expect to find novelties are in cases that the line is
>very rare.

Well, this is true, but not 100%

>
>>
>>>
>>>As far as I remember 13...Ne8 was suggested by at least one of my chess programs
>>>after a long search and it is possible that it was also suggested after a short
>>>time but I do not remember at this moment.
>>>
>>>The game is still not finished but
>>>My opponent blundered later at move 29(Fritz can play the same blunder after
>>>some minutes of search but not after more than it) and now I have a clear
>>>advantage(I will give the full game only after it is finished).
>>
>>A good novelty is an improvement, if the opponent blunders it could be good for
>>one game only, so not an improvement..
>
>I think that the position was equal before the blunder.
>I do not expect every novelty to win the game espacially when I am black.

OK, the novelty should improve the line either giving an advantage or removing
the disadvantage..

>
>Uri

Sandro



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