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Subject: Re: Crafty Gets It Right! Game 3 GK vs X3D Fritz (Deep Fritz 8)

Author: Robert Hyatt

Date: 17:04:18 11/17/03

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On November 17, 2003 at 18:03:50, Daniel Clausen wrote:

>On November 17, 2003 at 17:52:05, Robert Hyatt wrote:
>
>>On November 17, 2003 at 17:35:42, Daniel Clausen wrote:
>>
>>>While one should be careful when testing engines with only a few positions, I
>>>wouldn't be surprised if Crafty would have the very good (if not the best among
>>>computers) chances against humans in a similar match. The effort to concentrate
>>>very much on games against humans has to pay off after that time. Too bad that a
>>>match GK-Crafty is not realistic due to commercial constraints.
>>>
>>>Sargon
>>
>>
>>I would hesitate to draw conclusions from a couple of positions.  The
>>entire game has to be played.  I certainly feel that the commercial
>>programs are better-tuned overall, even though Crafty will clearly have
>>a right idea here and there that others don't..
>
>I know that a couple of positions don't mean a lot. It's more a feeling than
>anything else. :)
>
>About being better-tuned overall: don't you think this is more important in
>comp-comp games than in human-comp games? Again, I can't really prove it, but I
>think that in a human-comp game it's more important to have certain eval-terms
>than having them well-tuned. What do others think? Any "proof" for one or the
>other side?
>
>Sargon


OK... a couple of cases.

In comp vs comp, tuning is _highly_ important.

In comp vs regular humans (non-super-GM, etc) then it is probably more
important to have a sophisticated piece of knowledge than to have the
knowledge weighted accurately.

But against Kasparov, I believe that accuracy is just as critical as the
knowledge itself.  Because he give you so many things to choose from, and
if you choose wrong, you lose...




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