Author: maria clara benedicto
Date: 05:24:31 12/01/03
Go up one level in this thread
On November 30, 2003 at 19:06:51, Bob Durrett wrote: > >Now that everybody is happy with the idea of having GUIs which are really >executives and not user interfaces, the next logical step is to have: > >MULTI-ENGINE chess-playing programs. > >After all, the current "GUIs" are deciding between the main engine and tablebase >"engine," so it is a small step forward to have other multi-engine combinations. > >I forsee "GUIs" which are at least as big as present-day chess engines. They >will orchestrate multi-engine "orchestras" and really create a lot of >sophisticated chess "music." > >The GUI of the future will be charged with the task of identifying and acting >upon long-range considerations such as developing attacks [and defending against >enemy buildups] and dealing with complex positional and strategic issues. > >As in a human orchestra, each "engine" will have it's own special role. There >may be a "violin engine," a "trombone engine," a "clarinet engine," a "drum >engine," and all the rest. > >Truly, it may take 10GB of RAM just to hold the entire orchestra. [If fewer >than ten engines, we can call it an "ensemble."] > >Clearly, Chessbase will produce this "GUI to end all GUIs." They will have a >lock on the market. > >: ) > >Why not? > >Bob D.
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