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Subject: Hi Bob, ur a true "visionary". nt

Author: maria clara benedicto

Date: 05:24:31 12/01/03

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On November 30, 2003 at 19:06:51, Bob Durrett wrote:

>
>Now that everybody is happy with the idea of having GUIs which are really
>executives and not user interfaces, the next logical step is to have:
>
>MULTI-ENGINE chess-playing programs.
>
>After all, the current "GUIs" are deciding between the main engine and tablebase
>"engine," so it is a small step forward to have other multi-engine combinations.
>
>I forsee "GUIs" which are at least as big as present-day chess engines.  They
>will orchestrate multi-engine "orchestras" and really create a lot of
>sophisticated chess "music."
>
>The GUI of the future will be charged with the task of identifying and acting
>upon long-range considerations such as developing attacks [and defending against
>enemy buildups] and dealing with complex positional and strategic issues.
>
>As in a human orchestra, each "engine" will have it's own special role.  There
>may be a "violin engine,"  a "trombone engine," a "clarinet engine," a "drum
>engine," and all the rest.
>
>Truly, it may take 10GB of RAM just to hold the entire orchestra.  [If fewer
>than ten engines, we can call it an "ensemble."]
>
>Clearly, Chessbase will produce this "GUI to end all GUIs."  They will have a
>lock on the market.
>
>: )
>
>Why not?
>
>Bob D.



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