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Subject: Re: Playing Engine GUI question..rephrased

Author: Bob Durrett

Date: 17:16:58 12/02/03

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On December 02, 2003 at 19:51:41, margolies,marc wrote:

>Well, Bob, if that is your question, then my best subjective answer is that the
>UCI gui which gives the most bang for the buck is the 'Shredder Classic' Gui
>which comes as a bonus with Shredder7.
>Chessbase's own player gui has had spotty results and changed its UCI adapter
>several times over the years and has gotten beter. Observers like GCP have noted
>strange behavior of this GUI when handling UCI engines with tournaments against
>CB native engines. I am NOT versed enough in the minutiae of this to know if
>these reported problems have been fixed.
>I also like the ERT from lokasoft for testing engines, and the whole lokasoft
>interface for that matter-- although do not go that way if you want to use
>tablebases ( i might be wrong about this-- but their premier product does not
>integrate with tablebases, so why would they beef up the tablebase features in
>the gui??)
>These are just my prejudices, truely. I say this because I do not 'test the
>performance of GUIs.'Or the features of guis. Quite the opposite. I want to know
>what I can disable in order to increase the engine's cpu share and nodal
>(computational) speed.
>Among the features of guis that I do like are the histograms. Shredder classic
>even allows a memory dump in the gui.That means you can resume a very deep
>analysis after a breakpoint in your work. So if you want to do a 24 hour
>analysis of a epd position 'on the installment plan'-so to speak- then this
>would be my choice.very subjective here.
>
>

Your suggestions sound worth looking into.  I will.

Thanks for the information.

: )

Bob D.


>On December 02, 2003 at 11:25:31, Bob Durrett wrote:
>
>>On December 01, 2003 at 23:29:01, margolies,marc wrote:
>>
>>>I guess your question then is specifically about the playing-engine interface
>>>specifications of each respective graphical user interface.
>>>
>>>Both ChessAssistant and Fritz GUI have native engines, which cannot be ported to
>>>the other. As does Lokasoft.
>>>
>>>That said, the relevant part of your question rests on how each playing GUI
>>>handles UCI and Winboard engines with respect to 3-fold-repititions, 50-move
>>>rule and other arcana. Is that correct?
>>
>>Yes, but you clearly understand the ramifications better than me, so I defer to
>>you on that.  I am not a chess programmer.  Just a very interested party.
>>
>>Bob D.



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