Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Simple quad-opteron test

Author: Robert Hyatt

Date: 08:26:59 12/04/03

Go up one level in this thread


On December 04, 2003 at 10:38:42, Gerd Isenberg wrote:

>On December 04, 2003 at 09:36:44, Robert Hyatt wrote:
>
>>On December 04, 2003 at 00:36:17, Eugene Nalimov wrote:
>>
>>>On December 03, 2003 at 23:58:52, Robert Hyatt wrote:
>>>
>>>>On December 03, 2003 at 22:51:43, Sune Fischer wrote:
>>>>
>>>>>On December 03, 2003 at 16:58:17, Russell Reagan wrote:
>>>>>
>>>>>>On December 03, 2003 at 16:35:46, Slater Wold wrote:
>>>>>>
>>>>>>>What's the speedup between 1, 2, and 4 CPUs?
>>>>>>
>>>>>>After they (Bob and Eugene) did the NUMA stuff for Windows, 4 cpus was like a
>>>>>>3.84x speedup.
>>>>>>
>>>>>>>Any idea on the speedup of going
>>>>>>>to 64-bit?
>>>>>>
>>>>>>Clock for clock, Crafty is about 60% faster on 64-bit hardware. IE a 2GHz
>>>>>>Opteron would run Crafty about 60% faster than a 2GHz 32-bit Athlon. Gian Carlo
>>>>>>reported that Sjeng ran 70% faster, clock for clock.
>>>>>
>>>>>The Opteron has lots of improvements other than the 64 bit thing, so it is still
>>>>>not exactly known what is contributing where for Crafty.
>>>>>
>>>>>I suspect Crafty would get a good speedup on a 32-bit Athlon too if it had 1 MB
>>>>>cache and more registers, this should somehow be factored out.
>>>>>
>>>>>Granted that's not easy to do, but if/when we manage to take a handfull of
>>>>>bitboard programs and compare their speedup to a handfull of non-bitboard
>>>>>programs, then we might get a better impression of how much the 64-bit thing is
>>>>>an issue on the overall.
>>>>>
>>>>>It is also possible that the first generation chess programs and compilers won't
>>>>>be optimal. First tests are often 'worst case' senarios.
>>>>>
>>>>>-S.
>>>>
>>>>
>>>>The thing that was most revealing was the 32 vs 64 bit stuff.  Things like
>>>>FirstOne() are a bit messy on 32 bit machines.  On the Opteron it is dirt
>>>>simple:
>>>>
>>>>int static __inline__ FirstOne(long word) {
>>>>        long dummy, dummy2;
>>>>        asm (
>>>>            "          bsrq    %0, %1"              "\n\t"
>>>>            "          jnz     1f"                  "\n\t"
>>>>            "          movq    $-1, %1"             "\n\t"
>>>>            "1:        movq    $63, %0"             "\n\t"
>>>>            "          subq    %1, %0"              "\n\t"
>>>>            : "=r&" (dummy), "=r&" (dummy2)
>>>>            : "0" ((long) (word))
>>>>            : "cc");
>>>>        return (dummy);
>>>>}
>>>>
>>>>bsrq is bsr for 64 bits.  I use the "safe" version that does a test to see
>>>>if no bits were set.  If so, I skip the move -1 to a register and leave that
>>>>register as set by bsfq.  The 32 bit version is more than twice as long.
>>>>I will get rid of the jump with a cmovq later, but I just didn't feel like
>>>>fooling with it after I initially got it working.
>>>
>>>Here conditional move will be slower.
>>>
>>>Thanks,
>>>Eugene
>>
>>
>>OK, I'll bite. What's the explanation?  :)
>
>~100% correct branch prediction, because it's most often or always used with
>none empty sets? I guess CMOV with todays branch prediction heuristics only pays
>off if conditions are really random.


OK.  correct.  I don't call these with zero masks intentionally, loops that
call to extract bits are generally in a while(mask) { x=FirstOne(mask); etc }
type loop.

However, what makes CMOV slower than a correctly predicted branch, other than
the register dependency with the next instruction which needs the result of
the CMOV?




This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.