Author: Romang Jean-Francois
Date: 09:54:13 12/10/03
Hello, Is there a fast technique to detect that a king is in check in a bitboard engine ? In my engine I generate all capture moves and try them to see if the king can be captured...but this seems very slow ! I use check detection mainly in two parts of the engine : - During move generation to avoid generating illegal moves - To activate check extensions Is there a way to avoid check detection during move generation ? Thank you :) Jean-Francois
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