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Subject: Re: Distributed perft project

Author: Michael Yee

Date: 06:00:43 12/11/03

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On December 11, 2003 at 08:29:22, Albert Bertilsson wrote:

>On December 11, 2003 at 08:19:02, Michael Yee wrote:
>
>>On December 11, 2003 at 08:11:22, Albert Bertilsson wrote:
>>
>>>On December 11, 2003 at 07:56:40, Jaime Benito de Valle Ruiz wrote:
>>>
>>>>On December 11, 2003 at 07:08:30, Albert Bertilsson wrote:
>>>>
>>>>>Hi!
>>>>>
>>>>>If you have any wasted cpu-resources join my distributed perft project to
>>>>>calculate perft(11). Any contribution large or small is welcome.
>>>>>
>>>>>The project is currently under testing to see how many will join (I'll not do it
>>>>>myself) and to make sure that the server is working ok on the internet, I've
>>>>>just tested it on LAN before.
>>>>>
>>>>>You need .Net framework from Microsoft to participate.
>>>>>
>>>>>Home page:
>>>>>http://www.albert.nu/programs/dperft
>>>>>
>>>>>/Regards Albert
>>>>
>>>>
>>>>Hi,
>>>>
>>>> I'm also curious about this "waste of time" as well, and I often leave my
>>>>computer downloading overnight, so I guess I wouldn't mind giving you some
>>>>figures.
>>>> I'm not that happy about running this "DistributedPerftClient.zip" in my
>>>>computer, though.
>>>> The ratio logarithm of depth to time is roughly linear, at least up to depth 8,
>>>>so if you give me a FEN position, and a reasonable depth to calculate , I could
>>>>come back to you with a figure in about 24 hours.
>>>> I estimate that I need at least 2 hours for a perft 8... and maybe much more as
>>>>the game develops (a perft 9 wouldn't let me use my computer for days). I have
>>>>an Athlon 1800+, and I use Movei because it is quite fast for perfts. If you
>>>>know a faster one, let me know, because otherwise the "four" computers that you
>>>>have used for your figure are about 4 or 5 times faster than mine!!!
>>>> Regards,
>>>>
>>>>  Jaime
>>>
>>>Although it would be possible for me to enter node counts into the database
>>>manually it would make the work much more tiresome. There are 8902 perft(8) in
>>>one perft(11) makeing manual updates not to mention setting the fen and sending
>>>the answer by mail quite a work.
>>>
>>>What the distribute perft client does is to recieve fen's from the server,
>>>calculate the nodes and send back the answer, and then get next problem. If you
>>>don't trust me writing a good program or doing nasty stuff I can garantee you
>>>that I've meant to do no such thing. If you don't want to use .Net or don't use
>>>windows at all you can't help me. And I can't help you because it would be to
>>>much work to make software for all platforms, I used .Net because it was the
>>>easiest for me to program.
>>>
>>>/Regards Albert
>>
>>Hi Albert,
>>
>>Have you tried Mono (www.go-mono.com) or DotGNU's pnet (www.dotgnu.org)?
>>Depending on how much networking stuff they have implemented, they might enable
>>your client to run on linux or other OSes.
>>
>>Also, I wonder if your SharpChess (and future .NET chess GUI) can run without
>>modifications... Then you can claim/advertise that they work under linux too.
>>
>>Michael
>
>I knew it existed but I don't know anything more about it (how far they have
>implemented stuff). I hope to get some time this christmas to play with linux
>and try Mono. I guess that #Chess could work because it is very simple and uses
>only some simple file I/O. I don't know about the distributed perft client
>because it uses .Net Remoting but if you have Mono I'd be happy to know if it
>works, or if it could with some minor modification.
>
>/Regards Albert


I'll give it a try later today. According to Mono's status pages,
System.Runtime.Remoting seems about 100% complete, so the prospects look good.

Michael



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