Author: Michael Yee
Date: 06:00:43 12/11/03
Go up one level in this thread
On December 11, 2003 at 08:29:22, Albert Bertilsson wrote: >On December 11, 2003 at 08:19:02, Michael Yee wrote: > >>On December 11, 2003 at 08:11:22, Albert Bertilsson wrote: >> >>>On December 11, 2003 at 07:56:40, Jaime Benito de Valle Ruiz wrote: >>> >>>>On December 11, 2003 at 07:08:30, Albert Bertilsson wrote: >>>> >>>>>Hi! >>>>> >>>>>If you have any wasted cpu-resources join my distributed perft project to >>>>>calculate perft(11). Any contribution large or small is welcome. >>>>> >>>>>The project is currently under testing to see how many will join (I'll not do it >>>>>myself) and to make sure that the server is working ok on the internet, I've >>>>>just tested it on LAN before. >>>>> >>>>>You need .Net framework from Microsoft to participate. >>>>> >>>>>Home page: >>>>>http://www.albert.nu/programs/dperft >>>>> >>>>>/Regards Albert >>>> >>>> >>>>Hi, >>>> >>>> I'm also curious about this "waste of time" as well, and I often leave my >>>>computer downloading overnight, so I guess I wouldn't mind giving you some >>>>figures. >>>> I'm not that happy about running this "DistributedPerftClient.zip" in my >>>>computer, though. >>>> The ratio logarithm of depth to time is roughly linear, at least up to depth 8, >>>>so if you give me a FEN position, and a reasonable depth to calculate , I could >>>>come back to you with a figure in about 24 hours. >>>> I estimate that I need at least 2 hours for a perft 8... and maybe much more as >>>>the game develops (a perft 9 wouldn't let me use my computer for days). I have >>>>an Athlon 1800+, and I use Movei because it is quite fast for perfts. If you >>>>know a faster one, let me know, because otherwise the "four" computers that you >>>>have used for your figure are about 4 or 5 times faster than mine!!! >>>> Regards, >>>> >>>> Jaime >>> >>>Although it would be possible for me to enter node counts into the database >>>manually it would make the work much more tiresome. There are 8902 perft(8) in >>>one perft(11) makeing manual updates not to mention setting the fen and sending >>>the answer by mail quite a work. >>> >>>What the distribute perft client does is to recieve fen's from the server, >>>calculate the nodes and send back the answer, and then get next problem. If you >>>don't trust me writing a good program or doing nasty stuff I can garantee you >>>that I've meant to do no such thing. If you don't want to use .Net or don't use >>>windows at all you can't help me. And I can't help you because it would be to >>>much work to make software for all platforms, I used .Net because it was the >>>easiest for me to program. >>> >>>/Regards Albert >> >>Hi Albert, >> >>Have you tried Mono (www.go-mono.com) or DotGNU's pnet (www.dotgnu.org)? >>Depending on how much networking stuff they have implemented, they might enable >>your client to run on linux or other OSes. >> >>Also, I wonder if your SharpChess (and future .NET chess GUI) can run without >>modifications... Then you can claim/advertise that they work under linux too. >> >>Michael > >I knew it existed but I don't know anything more about it (how far they have >implemented stuff). I hope to get some time this christmas to play with linux >and try Mono. I guess that #Chess could work because it is very simple and uses >only some simple file I/O. I don't know about the distributed perft client >because it uses .Net Remoting but if you have Mono I'd be happy to know if it >works, or if it could with some minor modification. > >/Regards Albert I'll give it a try later today. According to Mono's status pages, System.Runtime.Remoting seems about 100% complete, so the prospects look good. Michael
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