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Subject: Re: a challenge to all competent computer chess programmers !

Author: Uri Blass

Date: 02:02:55 12/23/03

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On December 23, 2003 at 04:47:53, Claude Le Page wrote:

>Hello Uri!
>Although I am not chess programmer , just I was project leader in informatics ,
>as well as a correspondance player , I dare interfere with this thread
>as well I generally did not know the code used by programmers (assembler), but
>it did not prevent general design of a project: so for my right to interfere
>Now , I think that problem is not correctly set:
>What is proposed is to shift between several complete programs , as they have
>many common parts : is it useful to duplicate the search program ?
>in a precedent post , you convinced me that engines as different by their
>behaviour as junior7 and junior8 are different ONLY by their evaluation function
>Therefore , the real problem is to have a FLEXIBLE evaluation function ,what
>could be done without loss of time , for instance with consdring 2 parts in
>evavaluation: a tactical part as now , and a structural part that does not need
>to be calculated to each move ; this structural part could be calculated
>only when a structural change occurs( capture , pawn move , castle )
>now , maybe it's already done in actual engines
>If it's the case excuse me for "breaking open doors"
>Friendly Yours
>Claude Le Page

It is done in part of the top programs.

It is the reason that part of the top program are root processors.
I dislike it because it means that as a user I cannot build a tree and use the
scores of the moves to decide about the better move because the scores are
calculated from a different point of view but I cannot say that this idea cannot
be productive because if you can do some expensive calculation to get a better
evaluation then doing it in every node is not a good idea.

Uri



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