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Subject: Re: about SEE of Crafty

Author: Uri Blass

Date: 15:30:59 01/05/04

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On January 05, 2004 at 18:02:43, Sune Fischer wrote:

>On January 05, 2004 at 17:47:51, Uri Blass wrote:
>
>>>IMO no.
>>>It is better to be safe than sorry, such a bounds check can easily be avoided by
>>>making the array a tad bigger.
>>>In a non-smp program you can make the array static, if you like.
>>
>>I think that even if the price is that in one of 1000 games you get wrong see
>>when the numbers of attackers is 16 or more than it then you will not be sorry.
>>
>>remember that usually one wrong evaluation is not enough to change the move.
>
>Most of the time, I'm pretty sure it is 99% of the time, there will be less than
>16 captures to the same square.

I think that you can only say 99% of the time not more than 8 captures in the
same square inspite of the fact that I did not calculate statistics.

>In that respect it's true the array is too big, but these rare cases still force
>you to do a bounds check every time you add a capturer.
>
>By making the array large enough for even the biggest theoretical capture
>sequence you _save_ these checks and that is what is important here.
>
>Remember the check is going to be made several times per SEE which could be done
>several times per node, so it's kind of speed critical.

Remmeber that the check is only going to be done at most 4 times in common
cases(I think that in most cases you have even not more than 2 captures in the
same square for example 1.e4 e5 2.Nf3 Nc6 3.Nxe5 Nxe5 no more captures).

I remember from experience with my program that allocating memory for varaibles
in functions is expensive and in the early days of movei I got a significant
speed improvement by having global arrays instead of having local arrays even in
cases that I did not need to use the global array out of the function.

Uri



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