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Subject: Re: I still don't get it: time increment, why?

Author: Jeroen van Dorp

Date: 15:10:50 01/14/04

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>I'm not sure what you mean.  I've _always_ maintained that the best long-game
>engine is not necessarily the best short-game engine.  It is _possible_ that
>is true, but it is not guaranteed.  So taking a long game and reducing it to
>milliseconds-per-move at the end can change the result and skew the overall
>outcome.  Or just turn it into a coin-flip as to who makes the first mistake
>and actually suffers for it.

The thought doesn't go that deep :)
It might be that you're just testing time management. It is true that an engine
can return nonsense in a millisecond if it has to. However I feel that the true
strenght of an engine is first of all the ability to find a correct solution,
secondly to find it in the shortest time span, and thirdly to find it in the
time alotted. I.e. there's a hierarchy in determining what makes an engine
"best".

J.



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