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Subject: Re: Engines for Extremely Fast Bullet Chess Feasible?

Author: Robert Hyatt

Date: 20:04:02 01/15/04

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On January 15, 2004 at 16:09:14, Bob Durrett wrote:

>
>In another thread there was some discussion of what happens in a chess engine
>when the sudden death deadline approaches and the engine must move very fast.
>
>The impression I got from that discussion is that the engine simply does not
>work as intended because chess programmers assume, perhaps subconsciously, that
>there will be enough time for the intended computations.  When there is not
>enough time the programmer's intentions are thwarted.
>
>I wonder whether or not any engines have been designed to perform differently in
>such situations where time has almost run out.

This really isn't a problem in that context.  IE I play game/1sec with
Crafty all the time, testing and stress-testing things.  I pit crafty vs
crafty and finish 30 games every minute.

However, such fast games have lots of tactical mistakes, and I would not play
two different engines against each other at that time control and then use the
results to predict how they might do at game/2 hours...


>
>Perhaps of more interest is the question:  "How would an engine designed to play
>extremely fast chess differ from normal engines?"
>
>An artificial special case of practical interest would be where the engine's
>opponent were given several minutes per move but the engine given only a couple
>of seconds per move and pondering off.
>
>Bob D.



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