Author: Albert Bertilsson
Date: 13:02:14 01/18/04
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On January 18, 2004 at 03:45:39, Brian Thomas wrote: >Hi Albert, > >Over the past few months I've been tinkering with #Chess -- it's been a good >learning experience so thanks for posting the source! > >C# is indeed a bit slower than unmanaged C++, but a bit "easier" to develop in. You could say that again, C# is very convenient to develop and debug. >I'm trying to get #Chess to work as an engine in Pocket Grandmaster -- not sure >if this will be possible but it's been interesting to try (different interface, >not winboard). In theory moving platforms should be very easy, which is an >attraction to using .NET. It should, specially if not using any fancy components and stuff not available on simpler platforms, I haven't tried this myself though. > >I'd be surprised if we ever saw commercial engines use .NET. Are there any >other amateur engines out there for .NET? Do you think you'll ever continue >development on #Chess? I probably won't, I have another engine that has higher priority, still I hope that C# can be a simple example of an object oriented chess engine. There is another engine (can't remember the name) also written in C# (I know that #Chess wasn't the first C# engine). I think that engine is already available on pocket pc with it's own gui. > >Thanks, >Brian > > >On January 18, 2004 at 03:17:45, Albert Bertilsson wrote: > >>#Chess is a chess program (my first attempt) written in C#. C# is compiled to >>byte code, but then it uses JIT-compilation to speed up execution. >> >>C# is quite fast but there is some overhead compared to compiled C++. >> >>You can dl the engine and it's source from my home page at: www.albert.nu >> >>/Regards Albert
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