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Subject: Re: Testposition of Matador-Alarm CCT6

Author: Tim Foden

Date: 11:40:21 02/04/04

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On February 04, 2004 at 14:15:19, Tord Romstad wrote:

>On February 04, 2004 at 13:07:55, Tim Foden wrote:
>
>>Some other engines I have here that will give a score for the current position
>>give:
>>
>>Crafty 17.11:   0.03
>>Yace 0.99.50:   0.09
>>Gothmog 0.4.5: -0.75 (well it actually says -75, but I guess centipawns?)
>
>I never thought anybody would discover the undocumented "evaluate" command
>in Gothmog.  :-)

Thus we see the power of "strings gothmog.exe > tt.txt; notepad tt.txt".
Its a bit easier in GLC, you just start the program at a command prompt and type
help. :)


>Actually the unit is "binary centipawns", meaning pawn=128.

Ah yes (picture of hand slapping head) I remember you saying this before.


> In other
>words, the position under discussion is evaluated as -0.59.  My most
>recent development version is slightly more optimistic, and evaluates
>the position as -0.52.
>
>>So maybe I have to look a bit more into how GL gets its huge 1.422 for the
>>current position.  Maybe others could have a look at this and see if they think
>>it's complete garbage?  :)
>>
>>You can get a complete dump of the evaluation score for a position in GL by
>>setting a position (with the setboard or fen commands) and typing "sc".  Here is
>>GL's take on the root position in question:
>
>This is a cool feature.  I should probably think about implementing
>something similar.

I do it with some macros, and a file that includes itself, so I have 2 versions
of the eval compiled into the program, both from the exact same source (except
for the changes in the macros of course).


Cheers, Tim.



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