Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Testposition of Matador-Alarm CCT6

Author: Tord Romstad

Date: 04:21:12 02/05/04

Go up one level in this thread


On February 04, 2004 at 14:40:21, Tim Foden wrote:

>On February 04, 2004 at 14:15:19, Tord Romstad wrote:
>
>>On February 04, 2004 at 13:07:55, Tim Foden wrote:
>>
>>>Some other engines I have here that will give a score for the current position
>>>give:
>>>
>>>Crafty 17.11:   0.03
>>>Yace 0.99.50:   0.09
>>>Gothmog 0.4.5: -0.75 (well it actually says -75, but I guess centipawns?)
>>
>>I never thought anybody would discover the undocumented "evaluate" command
>>in Gothmog.  :-)
>
>Thus we see the power of "strings gothmog.exe > tt.txt; notepad tt.txt".
>Its a bit easier in GLC, you just start the program at a command prompt and type
>help. :)

I should probably add a "help" command to Gothmog as well.  Just the
thought of experienced programmers like you running "strings" on my
engine and seeing all the silly debug output strings and similar stupid
stuff makes me feel embarrassed.  :-)

>>Actually the unit is "binary centipawns", meaning pawn=128.
>
>Ah yes (picture of hand slapping head) I remember you saying this before.

No reason to slap your head -- I never remember this kind of details about
other engines.

By the way, the scores Gothmog reports to the GUI are always translated
to ordinary centipawns.

>> In other
>>words, the position under discussion is evaluated as -0.59.  My most
>>recent development version is slightly more optimistic, and evaluates
>>the position as -0.52.
>>
>>>So maybe I have to look a bit more into how GL gets its huge 1.422 for the
>>>current position.  Maybe others could have a look at this and see if they think
>>>it's complete garbage?  :)
>>>
>>>You can get a complete dump of the evaluation score for a position in GL by
>>>setting a position (with the setboard or fen commands) and typing "sc".  Here is
>>>GL's take on the root position in question:
>>
>>This is a cool feature.  I should probably think about implementing
>>something similar.
>
>I do it with some macros, and a file that includes itself, so I have 2 versions
>of the eval compiled into the program, both from the exact same source (except
>for the changes in the macros of course).

That's how I would do it, too.

Tord



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.