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Subject: Re: Chess Tiger X: 1.15 second

Author: Bob Durrett

Date: 16:33:22 02/06/04

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On February 06, 2004 at 19:18:54, Christophe Theron wrote:

>On February 06, 2004 at 13:48:48, Jaime Benito de Valle Ruiz wrote:
>
>>This endgame study can be game following the sequence
>>
>>1.Bd1 g1Q 2.Bxa4 Qc1 3.Bxd7 h5 4.Be8 h4 5.Ba4 Line
>>
>>[d] 8/3p4/p6p/k2N3B/p7/K6p/PP4pP/8 w - - 0 1
>>
>>Many engines (Fritz 8, Hiarcs 8, Ruffian 1.01) cannot win this endgame, probably
>>due to the well known null-move problem for extreme and rare positions such as
>>this.
>>
>>They just don't find 5. Ba4
>>
>>Try your engine after 4...,h4
>>
>>[d]8/3p4/p6p/k2N3B/p7/K6p/PP4pP/8 w - - 0 1
>>
>>All the above mentioned engines play 5.Bd7 and get a draw instead of winning.
>>
>>Regards,
>>
>>  Jaime
>
>
>
>Chess Tiger X: 1.15 second on PIII-M 933MHz (Dell X200), 6Mb HT:
>
>N14    0.33s  Bd1 g1=Q Bxa4 Qc1 Bxd7 h5 Be8 h4 Bd7 Qxb2+ Kxb2              0.00
>N15    0.66s  Bd1 g1=Q Bxa4 Qc1 Bxd7 h5 Be8 h4 Bd7 Qxb2+ Kxb2             +0.90
>N15    1.15s  Bd1 g1=Q Bxa4 Qc1 Bxd7 h5 Be8 h4 Ba4 Qxb2+ Kxb2 Kxa4 Kc...  +3.26
>
>
>
>    Christophe

The key question to be answered is:

"What is there about Chess Tiger X that is different from the other engines
mentioned which accounts for the fact that they could not find the move but
TigerX could?  Is the "null-move problem" not applicable to TigerX or is there
some other reason?

Bob D.



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