Author: Vincent Diepeveen
Date: 19:09:28 02/08/04
Go up one level in this thread
On February 08, 2004 at 16:01:13, Christophe Theron wrote: For fun make 1 tunable option for rude mate extensions and recaptures and extending all checks it sees. I'm sure half the computerchessfreaks toying will conclude it plays better with them, as it solves some of their beloved positions in 2.8 seconds instead of 16.2 :) >On February 08, 2004 at 14:51:17, Mike Byrne wrote: > >>On February 08, 2004 at 12:22:37, Christophe Theron wrote: >> >>>On February 08, 2004 at 06:55:43, Eelco de Groot wrote: >>> >>>>Hi Christophe, >>>> >>>>Success with Chess Tiger X! Does it still use the hybrid set-up, I mean with >>>>part of the engine not knowing all the rules of chess? >>> >>> >>> >>>Yes, it is a faster engine. >>> >>> >>> >>>>I know it is not the way you have been working on Tiger, but I still wonder if >>>>people would be interested in having someting like a personality editor for >>>>Tiger. I know I have had a lot of fun with that in Rebel but maybe that is >>>>personal. Still, I think it is worth considering for the future? Personally I >>>>don't find the SSDF numbers most important, less important than the quality and >>>>"feel" of the analysis lines, which is not exactly the same thing? >>> >>> >>> >>>I consider that a personality editor would be a nice thing to sell more, but it >>>is a gadget. I focus on improving playing strength. A personality editor would >>>please people who would create a new personality, play a 20 games match against >>>whatever, and claim they have found a significant improvement for Chess Tiger. >>>It is a feature designed to please the ego of the user, who would think that he >>>is able to improve a chess engine without actually knowing anything about the >>>inner workings of that engine. >>> >>>So you see, I do not have a great opinion of this feature, but I might add it if >>>it can help to sell more. >>> >>>Sorry for being a little rude, I'm just trying to express my opinion honestly. >>> >>> >> >>A personality makes a chess engine more fun for many users. It enables the >>user to tune the engine to increase variability in play. It also allows a user >>to tweak the engine to see if he can beat the default settings -- that is fun as >>it seems to upset the programmer more than anything else ;>) > > > >I would not be upset if I knew people will really try to find better settings >and test those on really significant matches. > >But I know we will get messages like "Impressive victory: Chess Tiger X ><your_initials_here> personality beats Shredder 9 convincingly by 3.5-1.5", and >I'm not yet prepared psychologically for this kind of bullshit. :) > > > > >>Anything that makes an engine more fun to play with will probably help increase >>sales -- > > > >Yes, that's the only reason why I would add this feature. > > > > >> as just all the professional engines can beat just about about anyone >>at any time - we are left to our own devices to create fun of of the chess >>playing monstors. Many of the people who use Crafty 19.10 SE, use it with their >>childred - as I created personalities that a child just learning to play chess >>for the first time can beat. I know that because they send me e-mails telling >>me what they are using Crafty SE for. In fact during the month of January - >>over 1000 poeple downloaded Crafty 19.10/08 SE (with personality) from Leo's >>site. Those people are not downloading Crafty 19.10 SE becasue they want to >>please their ego - they downloaded Crafty 19.10 Se becasue they want to have >>fun. > > > >But for that I have already done my homework. The current commercial Chess Tiger >engine features "easy levels" that have been implemented initially for the >PalmOS version (just have a look at http://www.chesstiger.com and click on FAQ, >but I think you know that already). > >The GUIs (Lokasoft, ChessAssistant, ChessBase) do not take advantage of this >feature, but it's already there. > >On the PalmOS version for example, you can simulate a variety of opponents by >playing with the "easy" levels and the "style" setting (normal, gambit, gambit >aggressive and gambit suicidal). You even have an "anti-human" option for those >players who want to close the game and get away with it. > > > > Christophe > > > > >> Chess is a game and for most people, (save for the few chess playing >>professionals) it is about having fun. You play the game to have fun. I think >>Chess is the greates gamet ever invented. Almost every day, I see something >>about a chess position that I have never seen before. Then we go back to games >>played years ago and replaythem over and over agin - why ? because there was >>something special about that game or a position. >> >>I really do not think it is that complicated and I apologize for being a little >>rude, but I'm just trying to express my opinion honestly ;>).
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