Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Nolot # 1 - The Game ...

Author: Christophe Theron

Date: 21:05:55 02/08/04

Go up one level in this thread


On February 08, 2004 at 22:09:28, Vincent Diepeveen wrote:

>On February 08, 2004 at 16:01:13, Christophe Theron wrote:
>
>For fun make 1 tunable option for rude mate extensions and recaptures and
>extending all checks it sees. I'm sure half the computerchessfreaks toying will
>conclude it plays better with them, as it solves some of their beloved positions
>in 2.8 seconds instead of 16.2 :)



Have I tried to resist this temptation for many years, you know! :)



    Christophe




>>On February 08, 2004 at 14:51:17, Mike Byrne wrote:
>>
>>>On February 08, 2004 at 12:22:37, Christophe Theron wrote:
>>>
>>>>On February 08, 2004 at 06:55:43, Eelco de Groot wrote:
>>>>
>>>>>Hi Christophe,
>>>>>
>>>>>Success with Chess Tiger X! Does it still use the hybrid set-up, I mean with
>>>>>part of the engine not knowing all the rules of chess?
>>>>
>>>>
>>>>
>>>>Yes, it is a faster engine.
>>>>
>>>>
>>>>
>>>>>I know it is not the way you have been working on Tiger, but I still wonder if
>>>>>people would be interested in having someting like a personality editor for
>>>>>Tiger. I know I have had a lot of fun with that in Rebel but maybe that is
>>>>>personal. Still, I think it is worth considering for the future? Personally I
>>>>>don't find the SSDF numbers most important, less important than the quality and
>>>>>"feel" of the analysis lines, which is not exactly the same thing?
>>>>
>>>>
>>>>
>>>>I consider that a personality editor would be a nice thing to sell more, but it
>>>>is a gadget. I focus on improving playing strength. A personality editor would
>>>>please people who would create a new personality, play a 20 games match against
>>>>whatever, and claim they have found a significant improvement for Chess Tiger.
>>>>It is a feature designed to please the ego of the user, who would think that he
>>>>is able to improve a chess engine without actually knowing anything about the
>>>>inner workings of that engine.
>>>>
>>>>So you see, I do not have a great opinion of this feature, but I might add it if
>>>>it can help to sell more.
>>>>
>>>>Sorry for being a little rude, I'm just trying to express my opinion honestly.
>>>>
>>>>
>>>
>>>A personality makes a chess engine more fun for many users.   It enables the
>>>user to tune the engine to increase variability in play.   It also allows a user
>>>to tweak the engine to see if he can beat the default settings -- that is fun as
>>>it seems to upset the programmer more than anything else  ;>)
>>
>>
>>
>>I would not be upset if I knew people will really try to find better settings
>>and test those on really significant matches.
>>
>>But I know we will get messages like "Impressive victory: Chess Tiger X
>><your_initials_here> personality beats Shredder 9 convincingly by 3.5-1.5", and
>>I'm not yet prepared psychologically for this kind of bullshit. :)
>>
>>
>>
>>
>>>Anything that makes an engine more fun to play with will  probably help increase
>>>sales --
>>
>>
>>
>>Yes, that's the only reason why I would add this feature.
>>
>>
>>
>>
>>> as just all the professional engines can beat just about about anyone
>>>at any time - we are left to our own devices to create fun of of the chess
>>>playing monstors.  Many of the people who use Crafty 19.10 SE, use it with their
>>>childred - as I created personalities that a child just learning to play chess
>>>for the first time can beat.  I know that because they send me e-mails telling
>>>me  what they are using Crafty SE for.  In fact during the month of January -
>>>over 1000 poeple downloaded Crafty 19.10/08 SE (with personality) from Leo's
>>>site.  Those people are not downloading Crafty 19.10 SE becasue they want to
>>>please their ego - they downloaded Crafty 19.10 Se becasue they want to have
>>>fun.
>>
>>
>>
>>But for that I have already done my homework. The current commercial Chess Tiger
>>engine features "easy levels" that have been implemented initially for the
>>PalmOS version (just have a look at http://www.chesstiger.com and click on FAQ,
>>but I think you know that already).
>>
>>The GUIs (Lokasoft, ChessAssistant, ChessBase) do not take advantage of this
>>feature, but it's already there.
>>
>>On the PalmOS version for example, you can simulate a variety of opponents by
>>playing with the "easy" levels and the "style" setting (normal, gambit, gambit
>>aggressive and gambit suicidal). You even have an "anti-human" option for those
>>players who want to close the game and get away with it.
>>
>>
>>
>>    Christophe
>>
>>
>>
>>
>>>  Chess is a game and for most people, (save for the few chess playing
>>>professionals) it is about having fun.  You play the game to have fun.  I think
>>>Chess is the greates gamet ever invented.   Almost every day, I see something
>>>about a chess position that I have never seen before.   Then we go back to games
>>>played years ago and replaythem over and over agin - why ? because there was
>>>something special about that game or a position.
>>>
>>>I really do not think it is that complicated and I apologize for being a little
>>>rude, but I'm just trying to express my opinion honestly  ;>).



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.