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Subject: Re: The Reason Why Computers Should Emulate Human Chess

Author: Bob Durrett

Date: 18:53:46 02/11/04

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On February 11, 2004 at 20:36:38, Paul Doire wrote:

>Hi Bob,
>
>My two cents for what it is worth. It would seem clearly if this objective could
>be obtained...it would have been obtained....coulda woulda??!!
>Some say Junior emulates human play, some say others emulate human play.
>AI is a key ingredient, and IMHO true AI would be aware of the environment,
>the setting, the pressure...just like a human would be...it would not be
>impervious to the surroundings like the pile of silicon that it is. As you
>already know, the strength of the programs is in sheer calculations.
>GM's select candidate move through a learned process...eliminating what appears
>to be futile "trees". They certainly do this far better than computers.
>That is the weakness of computers, as I am also sure you already know.
>It appears to me that even the newest batch of programs "newfound strength"
>comes from an ability to be more selective in its tree..i.e. they are gaining
>knowledge.
>But, unfortunately they cannot think, and are at the mercy of the current
>"state of the art" in the best way to mathematically eliminate "wrong moves".
>It is a start most certainly, but it is still based on calculations...and raw
>processing power still rules..i.e. Crafty in CCT-6. Some are smarter than
>others due to things that I will not pretend to understand fully...null moves,
>futility pruning, selectivity... and much more beyond my grasp.
>I am not a chess programmer, just a chess enthusiast who loves to test those
>engines and their progress. I have been watching and playing these engines for a
>little while and they do not understand anything except to play their books and
>to follow up with a mathematical examination of what is appropriate for the
>situation. They will still make the same mistake over and over...albeit
>"learning" has certainly helped that from being so obnoxiously obvious.
>We are still so far from this goal it is almost scary. Geez we are the ones in
>charge ...right? Right now to this enthusiast it doesn't appear on the horizon
>for your wish to become a reality. It sort of reminds me of when Professor Hyatt
>states time and time again just how strong a human GM really is. Computers make
>up for what they lack in "humanness" by brute force. There has even been talk
>about when "brute force calculating power is strong enough ..hardware wise,"
>that it won't be necessary to have to be so selective in the searches...just
>CRUNCH and we will win. That is not human play...we are so far away...and I am
>rambling now.
>I enjoy your posts, and your exuberance for your beliefs..thank you for your
>contributions to CCC.
>Regards,
>Paul

Thanks, Paul.

Note that this is not the first bulletin I've posted on this and related topics.
 In some bulletins, I have taken my shots at how such could be achieved.  I only
hope the right people read them and didn't laugh too loud.

Bob D.



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