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Subject: Re: Piece Values in the Endgame

Author: Uri Blass

Date: 23:10:02 02/11/04

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On February 11, 2004 at 21:25:17, Anthony Cozzie wrote:

>On February 11, 2004 at 17:16:00, GuyHaworth wrote:
>
>>
>>When I was taught chess, pre-history now, the piece values were:
>>
>>Pawn = 1 (without loss of generality)
>>Bishop = Knight = 3
>>Rook = 5
>>Queen = 10.
>>
>>These figures may not be 'current thinking' so feel free to correct me there.
>>
>>
>>However, my question is this.  If piece-values are assumed to be dependent only
>>on the force on the board, what values should they be given for various forces
>>in the endgame?
>>
>>
>>g
>
>You won't find much discussion on eval at CCC.  There are essentially 4 types of
>people here:
>
>commercials: don't discuss eval because they value their jobs
>amateurs: don't know anything about eval

I disagree

There are amateurs who are also strong chess players.

Martin (one of the posters who responded has rating of 2250 based on my memory).
I also think that crafty has better knowledge than a lot of amateurs and I plan
to learn from crafty(there are a lot of things in Crafty that I still never
tried to evaluate like knight outposts).

I basically evaluate knight and bishop as more than 3 pawns(otherwise I may get
bad trades of rook and pawn against bishop and knight)

I may add later a code of bad trade if I see that it is significant practical
problem but I prefer to do it based on the values that I have and not based on
some 1 3 5 values.

Uri



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