Author: Christophe Theron
Date: 13:52:58 02/21/04
Go up one level in this thread
On February 21, 2004 at 04:09:22, Mathieu Pagé wrote:
>Hi,
>
>This is my move structure:
>
>class CCoup{
> char tcCoup; // type of move castling promotion (the piece)
> unsigned char cPiecePrisePieceJoue; // type of the piece moved and on the
> // piece taken if any.
>
> int iFrom; // self explaning
> int iTo; // ditto
>
>...
>};
>
>It is 10 bytes long. is it common to have a move struct that "big" ?
>
>from and to could be compress to one byte each, but i Think (i'm not sure) it
>would be less efficient since I often have to use them as a table index and a
>table index is always (on my target architecture) 4 bytes.
>
>Am I right ? What do you think of it ?
>
>Mathieu P.
The move type in Chess Tiger is a 16 bits unsigned int (2 bytes). However I do
not store the pieces (moved/captured) in the move itself. The only piece
information stored in the move is the new piece in case of a promotion.
I used to have a 32 bits unsigned int move type 3 years ago (4 bytes) and used
to consider it as very inefficient... I changed it in Chess Tiger 13.
Christophe
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.