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Subject: Re: Move structure

Author: Christophe Theron

Date: 13:52:58 02/21/04

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On February 21, 2004 at 04:09:22, Mathieu Pagé wrote:

>Hi,
>
>This is my move structure:
>
>class CCoup{
>  char tcCoup;	 // type of move castling promotion (the piece)
>  unsigned char cPiecePrisePieceJoue; // type of the piece moved and on the
>                                      // piece taken if any.
>
>  int iFrom;			 // self explaning
>  int iTo;				 // ditto
>
>...
>};
>
>It is 10 bytes long. is it common to have a move struct that "big" ?
>
>from and to could be compress to one byte each, but i Think (i'm not sure) it
>would be less efficient since I often have to use them as a table index and a
>table index is always (on my target architecture) 4 bytes.
>
>Am I right ? What do you think of it ?
>
>Mathieu P.



The move type in Chess Tiger is a 16 bits unsigned int (2 bytes). However I do
not store the pieces (moved/captured) in the move itself. The only piece
information stored in the move is the new piece in case of a promotion.

I used to have a 32 bits unsigned int move type 3 years ago (4 bytes) and used
to consider it as very inefficient... I changed it in Chess Tiger 13.



    Christophe



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