Author: Robert Hyatt
Date: 11:59:55 02/26/04
Go up one level in this thread
On February 26, 2004 at 04:37:37, martin fierz wrote: >On February 25, 2004 at 22:42:08, Robert Hyatt wrote: > >>On February 25, 2004 at 18:40:06, Bas Hamstra wrote: >> >>>On February 25, 2004 at 13:46:22, Robert Hyatt wrote: >>> >>>> >>>> >>>>What book are you using for Crafty? >>>> >>>>It will _never_ play 1. g3 as white with any book I have ever distributed. Not >>>>that it is a bad move, but it suggests that something is way wrong with the >>>>setup you are using for Crafty, at least. >>>> >>>>Aha. I see you are using the fritz powerbook with max variety... >>>> >>>>That begs the question of what your "tournament" is supposed to show, since a >>>>wide book introduces _lots_ of luck into the outcome, and won't be reproducible >>>>by anyone else since nobody uses one common book for multiple engines... >>> >>>What do you mean "nobody"? Everybody does do it all the time! And a wide book is >>>even better, it shows what your search-object (engine) is capable of in a wide >>>variety of positions, in stead of playing over and over and over the same few >>>"proven" openings. If Crafty is mated in 12 moves in an irregular opening, >>>wouldnt' that be interesting to know? Think about it. >> >>Not if that opening is 1. g3, which neither it nor I (nor most anybody) will >>play. Ditto for the 1. f4 openings, the 1. b4 openings, etc. >> >>I don't write code to handle such cases, if I never expect to have to play them >>over the board... >> >>Now if you choose _reasonable_ openings, that might be another matter. But I >>don't particularly like 1. g3 and after having played chess for 40+ years as a >>human, I _still_ don't ever play that opening... >>> >>> >>>Best regards, >>>Bas. > >i think bas is very much right. i test with nunn2 positions. these cover a lot >of variety, closed and open positions, positions with opposite-side castling >etc. you get a better idea what an engine can do if you test lots of different >positions, and also what it can't do! And once you learn that it can't do something (say a hyper-modern type opening) very well, what then? I just say "don't play that opening" and go on, and maybe when I have time, at some point in the future, I might address that. IE it was a long time before I would let Crafty play any fianchetto sort of opening as it didn't understand how critical the bishop is to defend the weak squares caused by the g3/g6/b3/b6 pawn push. Once I fixed it, I allowed those openings. But until I did, I did not. I would call it silly to make an old program of mine play such openings, because I _already_ know that it will do badly with them. What is the point of seeing that again? >i don't understand your take on the opening moves. 1. g3 is a sound move. 1. b4 >is slightly weird, and 1. f4 is really weird. I think f4 is pretty good, in fact. But while g3 is perfectly sound, white is saying "I am going to play on the wings in many variations (while in others you might see a quick d4/e3/etc of course). And my program simply doesn't like that idea very much. >i also wouldn't want to test too >much with moves like 1. f4 or 1. g4; but 1. g3 is fine - it mostly transposes to >some regular opening with fianchetto like some form of catalan or english, which >are good, solid openings. it definitely qualifies as reasonable! Depends on your definition of "reasonable". "sound opening"? Yes. But "sound opening for a program that doesn't like the resulting positions at the moment?" No. > >finally, i have played openings that are slightly unsound just to learn about >the resulting positions (e.g. queens gambit tarrasch defence to learn about >IQP). you can stop playing them again later, but you will have learned something >you can apply in similar positions arising from other openings. for engines the >same: if crafty cannot handle positions that come up after 1.g3, there is some >kind of problem in crafty.... Perhaps the problem is already known? And discovering it a second, third or fourth time is not exactly going to reveal anything new... That was my point. That is why I release books with my engine. I consider a chess program to be a combination of engine, book, endgame tables, configuration files, and the like. Change any one of them and the "program" is now "different". IE I'll play you as many games as you want (human to human) but if you ask me to play 1. g3 I'm not going to comply. I have other openings I like far better. :) That is the idea here, IMHO. It makes no sense to force the program to play something it doesn't "like". Do you think you could coax anything but 1. d4 out of (say) Korchnoi, when the game is important?? > >cheers > martin
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