Author: Robert Hyatt
Date: 20:30:45 02/29/04
Go up one level in this thread
On February 29, 2004 at 19:40:45, Vincent Diepeveen wrote: >On February 29, 2004 at 19:29:40, Robert Hyatt wrote: > >>On February 29, 2004 at 14:44:54, Martin Schreiber wrote: >> >>>Hi, >>> >>>I've two questions: >>> >>>1.) >>>is using bitboards a necessary condition to write a strong chess engine? And if >>>not so, what other good/fast solution we have for the board representation? >>> >> >>No. 0x88 works fine. 8x8 works fine. 1x64 works fine, and there are several >>others as well... >> >>>2.) >>>And are there strong freeware or commercial chess engines, which don't use >>>bitboards? >>>And what kind of board representation they use? >> >>Yes. But the main question is why does this matter? IE to the end-user, a >>chess program is a "black box". It takes certain inputs (chess positions) and >>produces certain outputs (moves/scores/etc.) Why does it matter how the box >>actually does what it does, so long as it does it well??? >> > >They actually like to hear it is neat written code. > >I can give them that garantuee. > I have no idea what you are talking about. Remember, I have _seen_ some of your code, a few years back. It is not "neat written"... >> >> >>> >>>Thanks for your comments >>>Martin
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