Author: Vincent Diepeveen
Date: 16:40:45 02/29/04
Go up one level in this thread
On February 29, 2004 at 19:29:40, Robert Hyatt wrote: >On February 29, 2004 at 14:44:54, Martin Schreiber wrote: > >>Hi, >> >>I've two questions: >> >>1.) >>is using bitboards a necessary condition to write a strong chess engine? And if >>not so, what other good/fast solution we have for the board representation? >> > >No. 0x88 works fine. 8x8 works fine. 1x64 works fine, and there are several >others as well... > >>2.) >>And are there strong freeware or commercial chess engines, which don't use >>bitboards? >>And what kind of board representation they use? > >Yes. But the main question is why does this matter? IE to the end-user, a >chess program is a "black box". It takes certain inputs (chess positions) and >produces certain outputs (moves/scores/etc.) Why does it matter how the box >actually does what it does, so long as it does it well??? > They actually like to hear it is neat written code. I can give them that garantuee. > > >> >>Thanks for your comments >>Martin
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