Author: Robert Hyatt
Date: 16:29:40 02/29/04
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On February 29, 2004 at 14:44:54, Martin Schreiber wrote: >Hi, > >I've two questions: > >1.) >is using bitboards a necessary condition to write a strong chess engine? And if >not so, what other good/fast solution we have for the board representation? > No. 0x88 works fine. 8x8 works fine. 1x64 works fine, and there are several others as well... >2.) >And are there strong freeware or commercial chess engines, which don't use >bitboards? >And what kind of board representation they use? Yes. But the main question is why does this matter? IE to the end-user, a chess program is a "black box". It takes certain inputs (chess positions) and produces certain outputs (moves/scores/etc.) Why does it matter how the box actually does what it does, so long as it does it well??? > >Thanks for your comments >Martin
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