Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Tournament Format for World Computer Chess Championship 2004

Author: Geert van der Wulp

Date: 04:24:21 03/02/04

Go up one level in this thread


On March 02, 2004 at 07:14:39, José de Jesús García Ruvalcaba wrote:

>On March 01, 2004 at 09:03:21, Ingo Bauer wrote:
>
>>Hi
>>
>>I would consider all of your proposals as too complicated.
>>
>>You have 9 days where everyone can play 2 games. I agree that on the first and
>>on the last day there should be only one game but this can be adjusted in the
>>players conference. Lets assume 16 games possible.
>>
>>1. If the number of Participants is less than 8  play double round robin
>>reverted colors.
>>
>>2. If the number of participants is less than 16 play rr (flip coin for colors)
>
>Flipping coin for colors in a round robin is a real novelty! Usually, the
>pairings for round robin tournaments are already done, including colors, and
>only the playernumbers are drawn at random.
>José.

Yes, but now it will be even more like a lottery :-) Some people just like to
gamble.

Regards,

Geert

>
>>
>>(here I have to say that I doubt that there will be more than 16 participants!)
>>
>>3. If the number is 17 (witch is the worst case for a nine round swiss) make the
>>Tourney time control 2/40 + 1h/20 +1h so you play a single game a day, 9 round
>>swiss.
>>
>>3a. Make it 8 rounds in advance. If after the 8th round 2 are on top play a tie
>>on the 9 day 2 games. If still no decision is there, make it direct match,
>>Buchholz or two winners (just anounce it in advance!)
>>
>>If in case 1, 2 and 3 there is no decision, make it direct match, Buchholz or
>>two winners (just anounce it in advance!)
>>
>>I think that is an easy solution for everybody to understand.
>>Bye Ingo Bauer
>>
>>PS: If you want to make a day off just adjust the numbers a bit. It should still
>>work!



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.