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Subject: Re: Question about chess program algorythums

Author: José Carlos

Date: 06:53:03 03/03/04

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On March 03, 2004 at 05:57:02, Uri Blass wrote:

>On March 03, 2004 at 02:08:27, Derek Paquette wrote:
>
>>I was reading over the x3d chess site the other day, looking at that horrible
>>game 3 where DF8 didn't realize what trouble it was in, and even how to counter
>>attack.
>>
>>The author of fritz said that they knew what the problem was, but just didn't
>>know how to fix it, and i've heard this a lot from other chess programmers
>>
>>has the authors reached an empass?  where the c++ language just can't provide
>>the delicate logic that is needed?
>>
>>
>>I mean is there a difference between a 4 cpu system, and an 8?  if it doesn't
>>know what to do, it won't matter how many cpu you throw on there?
>
>Or maybe if you throw enough cpu it may suddenly know what to do.
>
>I do not think that there is a problem with the c language.
>I think that every problem that you know about can be fixed with the c++
>language and it is only a question of time.
>
>The only reason not to fix a problem is one of the following:
>1)You do not know about the problem
>2)You have not enough time to fix the problem
>
>A possible reason for 2 may be that is more important for you to do other things
>like postin in CCC and not to fix the problem.
>
>Uri
>Uri

  You're wrong here Uri. There "computable" and "non computable" problems for a
Turing machine (like our computers are). Note that I don't know the words in
english, so I directly translate from spanish.
  One typicial example: you must write a program to say, after feeded with a
source code, if the execution will stop some time or will continue executing
forever.
  There's no such program. The problem is non computable.

  José C.



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