Author: Uri Blass
Date: 17:32:27 03/03/04
Go up one level in this thread
On March 03, 2004 at 20:21:18, Uri Blass wrote: >On March 03, 2004 at 15:46:30, Derek Paquette wrote: > >>On March 03, 2004 at 05:57:02, Uri Blass wrote: >> >>>On March 03, 2004 at 02:08:27, Derek Paquette wrote: >>> >>>>I was reading over the x3d chess site the other day, looking at that horrible >>>>game 3 where DF8 didn't realize what trouble it was in, and even how to counter >>>>attack. >>>> >>>>The author of fritz said that they knew what the problem was, but just didn't >>>>know how to fix it, and i've heard this a lot from other chess programmers >>>> >>>>has the authors reached an empass? where the c++ language just can't provide >>>>the delicate logic that is needed? >>>> >>>> >>>>I mean is there a difference between a 4 cpu system, and an 8? if it doesn't >>>>know what to do, it won't matter how many cpu you throw on there? >>> >>>Or maybe if you throw enough cpu it may suddenly know what to do. >>> >>>I do not think that there is a problem with the c language. >>>I think that every problem that you know about can be fixed with the c++ >>>language and it is only a question of time. >>> >>>The only reason not to fix a problem is one of the following: >>>1)You do not know about the problem >>>2)You have not enough time to fix the problem >>> >>>A possible reason for 2 may be that is more important for you to do other things >>>like postin in CCC and not to fix the problem. >>> >>>Uri >>>Uri >> >>I was talking with some on the playchess server and got a little more ensight, i >>was told that once cpu speed increases signifcantly, more time can be spent >>evaluating each position (making it smarter) >> >>So knowing this, would it not be logical to build a program that is designed >>around a quad box? giving it en edge? > >I disagree with these ideas. > >You have simply a wrong assumption here that expensive evaluation has to be used >at every node. > >I believe that the main problem for programmers in evaluating is simply that >they do not know the right evaluation. > >I doubt if the programmers really know what is the problem in the game against >kasparov. > >It is possible that they think that they know but if they try to implement what >they believe that they know it can fix the problem of the relevant game but >cause problems in different positions. > >Uri To be clear I mean to problem of wrong evaluation and not of speed. Uri
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.