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Subject: Re: Question about chess program algorythums

Author: Uri Blass

Date: 17:32:27 03/03/04

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On March 03, 2004 at 20:21:18, Uri Blass wrote:

>On March 03, 2004 at 15:46:30, Derek Paquette wrote:
>
>>On March 03, 2004 at 05:57:02, Uri Blass wrote:
>>
>>>On March 03, 2004 at 02:08:27, Derek Paquette wrote:
>>>
>>>>I was reading over the x3d chess site the other day, looking at that horrible
>>>>game 3 where DF8 didn't realize what trouble it was in, and even how to counter
>>>>attack.
>>>>
>>>>The author of fritz said that they knew what the problem was, but just didn't
>>>>know how to fix it, and i've heard this a lot from other chess programmers
>>>>
>>>>has the authors reached an empass?  where the c++ language just can't provide
>>>>the delicate logic that is needed?
>>>>
>>>>
>>>>I mean is there a difference between a 4 cpu system, and an 8?  if it doesn't
>>>>know what to do, it won't matter how many cpu you throw on there?
>>>
>>>Or maybe if you throw enough cpu it may suddenly know what to do.
>>>
>>>I do not think that there is a problem with the c language.
>>>I think that every problem that you know about can be fixed with the c++
>>>language and it is only a question of time.
>>>
>>>The only reason not to fix a problem is one of the following:
>>>1)You do not know about the problem
>>>2)You have not enough time to fix the problem
>>>
>>>A possible reason for 2 may be that is more important for you to do other things
>>>like postin in CCC and not to fix the problem.
>>>
>>>Uri
>>>Uri
>>
>>I was talking with some on the playchess server and got a little more ensight, i
>>was told that once cpu speed increases signifcantly, more time can be spent
>>evaluating each position (making it smarter)
>>
>>So knowing this,  would it not be logical to build a program that is designed
>>around a quad box? giving it en edge?
>
>I disagree with these ideas.
>
>You have simply a wrong assumption here that expensive evaluation has to be used
>at every node.
>
>I believe that the main problem for programmers in evaluating is simply that
>they do not know the right evaluation.
>
>I doubt if the programmers really know what is the problem in the game against
>kasparov.
>
>It is possible that they think that they know but if they try to implement what
>they believe that they know it can fix the problem of the relevant game but
>cause problems in different positions.
>
>Uri

To be clear I mean to problem of wrong evaluation and not of speed.

Uri



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