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Subject: Re: For: Stu

Author: Johan de Koning

Date: 17:39:23 03/21/04

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On March 21, 2004 at 05:56:20, stuart taylor wrote:

>On March 21, 2004 at 01:49:48, Johan de Koning wrote:
>
>>On March 20, 2004 at 20:37:09, stuart taylor wrote:
>>
>>>And even if without further improvements in playing strength (but atleast the
>>>best setting should be the default settings etc. and it should stay ATLEAST as
>>>strong as it is now, and not do things which risk it getting weaker), can there
>>>be OTHER improvements of things which I have not yet seen, like a very advanced
>>>kind of chatter, which comments intelligently on the position, as well as a
>>>choice of different chatters e.g. 1).highly intelligent 2).humorous 3).humorous
>>>as well as completely clean! 4).Different combinations of the above. 5)
>>>encouraging etc.
>>
>>I think you'll find 1)...5) right here in this forum. :-)
>>
>>>Also, a finely tuned estimation of playing strength according to your games, but
>>>not based only on percentage of won, lost, drawn etc.
>>
>>That's tough.
>>As far as *playing* strength goes we don't have anything better than
>>Elo's statistical model. Insight, fighting spirit, distractions, and
>>not the least physical fitness, are all thrown at one heap. But then
>>again, that *is* what defines playing strength in the real world.
>>
>>... Johan
>
>In the real world, you KNOW very well in advance before you are going to play a
>rated game, and when you do, it's normally against other humans who have similar
>psychological make ups, and that is a part of the fairness (if not always 100%
>fair). A machine is ALWAYS playing for a rating, and under optimum conditions 24
>hours a day and at its peak, champion attitude.

If I understand you correctly you'd like to spar against an engine
with a more humanesque weakness. E.g. letting you get away with a 3-ply
blunder occasionally, rather than just playing positinally sloppy at a
constant rate.

I can see a point in that. But attempts at artificial stupidity tend to
look silly after after a while, just like artificial homour tends to get
annoying quickly. And there's still the fact that a "human rating" must
be measured against human opposition, or else it is only an estimate.

... Johan



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