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Subject: Re: nullmove and tactics

Author: Anthony Cozzie

Date: 11:28:09 03/25/04

Go up one level in this thread


On March 25, 2004 at 13:35:03, Dann Corbit wrote:

>On March 25, 2004 at 10:02:57, Anthony Cozzie wrote:
>
>>On March 23, 2004 at 18:18:51, Uri Blass wrote:
>>
>>>On March 23, 2004 at 17:28:17, martin fierz wrote:
>>>
>>>>On March 23, 2004 at 17:13:46, Aivaras Juzvikas wrote:
>>>>
>>>>>On March 23, 2004 at 16:40:46, Renze Steenhuisen wrote:
>>>>>
>>>>>>On March 23, 2004 at 16:38:28, Aivaras Juzvikas wrote:
>>>>>>
>>>>>>>forgot to mention, i dont try null move on 0 ply
>>>>>>
>>>>>>Than what's your test set?
>>>>>
>>>>>test set?i just let two versions of my engine play each other a couple of 15 0
>>>>>games, the result is either a draw or a win for the one w/o null move, even tho
>>>>>it searches deeper as i already mentioned
>>>>
>>>>"a couple" meaning...?
>>>>
>>>>if it's two games, forget it. if it's 10 games, forget it too. start believing
>>>>it when it's 100 games...
>>>
>>>I think that if you do not get improvement with null move based on 10 games then
>>>there is good chance that you have a bug in the implementation.
>>>
>>>Uri
>>
>>I have to agree with Uri here.  If your program plays weaker with null move
>>after 10 games, you screwed something up.
>>
>>Null move is simply _that big_.
>>
>>Getting 2 extra plys should show up long before 100 games . . .
>
>I have to disagree with you.  You can implement null move incorrectly and still
>score better in ten games.  The reason I say that is because I have seen it.

Please do not put words in my mouth. I said "If A then B", which you corrupted
to "If !A then !B".

I stand by my statement: If you implement null move correctly, it _will_ win a
10 game match.  2 ply -> 100 elo -> dominance.  Someone can do the math here on
confidence regions, but I'm very sure the version with null move has a 95%
chance or better to win.

anthony



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