Author: Steven Edwards
Date: 12:55:36 03/28/04
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On March 27, 2004 at 22:49:01, Keith Evans wrote: >On March 25, 2004 at 22:15:16, Steven Edwards wrote: > >>Also, I've got a backup development plan that also uses Lisp and a low NPS, >>whole tree approach. This alternative doesn't rely much on patterns and >>planning, but on a market simulation (!) idea. Here, each node has an instance >>of an interpreter running a program in a Lisp-ish language called NodeScript and >>these instances compete for resource allocation (i.e., greater proportion of >>interpreter step cycles). All the NodeScript interpreter instances run at the >>same time, communicate via messaging plus blackboards, and together perform a >>planless search where the final move selection is reached by consensus. >> >>My NodeScript idea is certainly not like any other chess program known to me, >>and it's also rather unlike the reasoning process of a human player. But it >>does have some similarities to human group behavior, perhaps like a team of >>investment analysts, where economic projections and results guide resource >>allocation and target areas of market expansion. >How many nodes do you think would be running simultaneously? Thousands at least; the only limitation is the addressing space. All nodes run the same uniquely stored NodeScript program; each node only needs to store its own copy of the interpreter state and this is likely under 8 KByte or so. >I don't really >"get" this idea, but it's sort of interesting to me because I could see where >you could implement many of these node processors on an FPGA board, and they >could really run in parallel. (I mention an FPGA board only because it would >make development easier, there would obviously be many ways to approach this >problem.) While a multiple programmable gate array technique may be possible, it may not be the best approach for the above due to the ensuing high shared memory bandwidth requirements.
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