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Subject: Re: transition to endgame

Author: Andrew Williams

Date: 02:53:29 04/03/04

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On April 02, 2004 at 18:47:34, Eric Oldre wrote:

>Hi everyone,
>I've been working on my new chess engine for a few weeks now and am pretty happy
>with the progress i've made so far. I'm even going to try entering it into
>Olivier Deville's ChessWar tournament next week. I've set the lofty goal for
>myself of not taking last place. I give myself a 50/50 shot of reaching it.
>
>I've been playing it against some engines here at home and noticed a trend in
>it's play. It seems to do OK in the middle game, but about the time it get down
>to having some pawns and 2 minors/rooks it's game starts to fall apart.
>
>At this point t is usually about even or sometimes up in material (not against
>any "elite" engines of course, and i don't see any major weaknesses in it's
>position, but the opponent either chips away at it's pawns, or gets a promotion.
>or just mates it. The point is that i don't see any one specific thing that it
>isn't catching.
>
>One thing is that i don't have any special endgame evaluation changes. I plan on
>making it so that it starts to value the king in the center instead of behind
>it's pawns. but i don't think that alone will make the difference.
>
>So my question is: what suggestions do you have for ways could i improve it's
>play during the endgame, or would i call it the "middle-endgame" at that point?
>
>Thanks,
>Eric Oldre

You're right about centralizing the King. Also think about identifying and
rewarding passed pawns. Don't go too mad with this, but your program should know
that a passer is good and gets better the closer to promotion it gets. You might
also consider giving passers a bigger bonus when the opponent has very little
material. Good luck.

Andrew



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