Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: sliding attacks in three #define

Author: rasjid chan

Date: 09:01:20 04/09/04

Go up one level in this thread


On April 09, 2004 at 10:59:45, Christophe Theron wrote:

>On April 09, 2004 at 02:30:36, rasjid chan wrote:
>
>>
>>
>>I have a set of simple macros for bitboard operations and they are meant for
>>those with a new chess program and like to implement fast complete
>>attacks by bishops and rooks. It is basically just three #define and all sliding
>>attacks would then be available for use in evaluations and move ordering. Of
>>course it is only when we don't yet count instruction cycles,
>>but then after things are moving we could EASILY upgrade to
>>rotated bitboards.
>>
>>The only requirement is that the "all" bits must be available. Most chess
>>programmers sooner or later will have to use some bitboard operations as
>>there seem no escape for the sliding pieces and it is usually necessary to
>>incrementally update the "all" bits after makemove()and unmake().
>>
>>These bitboard operations just make use of simple direct intuitive
>>operations.If we have a single bit x, then x - 1 divides the board into
>>upper half and lower half and add to it some bitwise operations which
>>everyone say is fast. The only memory access is U64 diagonal[2][15]
>>and it is much better than U64 attack[64][64].
>>For those not using 0x88, they just need some simple editing.
>>
>>If anyone has something faster or can make them faster, please post.
>>
>>Best Regards
>>Rasjid
>>
>>
>>typedef unsigned _int64		U64
>>
>>#define GetFile64(sq)             ((sq) & 7)
>>#define GetRank64(sq)	          ((sq) >> 3)
>>#define iGetFile(sq88)            ((sq88) & 7)
>>#define iGetRank(sq88)            ((sq88) >> 4)
>>#define sq88Bit(sq88)             ((U64)1 << (((sq88) + ((sq88) & 7)) >> 1))
>>#define sq64Bit(sq64)	          (((U64)1) << (sq64))
>>#define sq88RankBits(sq88)       ((U64)0xff << ((sq88) >> 1 & 0370))
>>#define sq88FileBits(sq88)        ((U64) 0x0101010101010101 << ((sq88) & 7))
>>
>>//*** global variables
>>U64 all, diagonal[2][15];
>>
>>
>>//*** Start - bitboard attack operations for sliding pieces
>>
>>/*
>>	This test that the in-between arc (x, y) is clear of any bits.
>>        path is the complete bit path along x, y across the board
>>  */
>>
>>#define 	brq_path_clear(x, y, path)
>>	((x) <= (y)
>>	? ((x) == (y)  || isqBit(y) - 1 & ~(isqBit(x) - 1 | isqBit(x))
>>          &     (path)        & all ? 0 : 1)
>>		: (isqBit(x) - 1 & ~(isqBit(y) - 1 | isqBit(y))
>>                   & (path) & all ? 0 : 1))
>>
>>/*
>>	 given any two sq88 x, y , this test if they attack along
>>         diagonals.
>>  */
>>
>>#define		bstyle_attack(x, y)
>>	(iGetRank(x) + iGetFile(x) == iGetRank(y) + iGetFile(y)
>>		? (brq_path_clear(x, y, diagonal[1][iGetRank(x)
>>                     + iGetFile(x)]) ? 1 : 0)
>>		: (iGetRank(x) - iGetFile(x) == iGetRank(y) - iGetFile(y)
>>   	?  (brq_path_clear(x, y, diagonal[0][7 + iGetRank(x) - iGetFile(x)])
>>    ? 1 : 0) : 0))
>>
>>/*
>>	 given any two sq88 x, y , this test if they attack along
>>     rank or file.
>>  */
>>
>>#define		rstyle_attack(x, y)
>>	(iGetRank(x) == iGetRank(y)
>> 	? (brq_path_clear(x, y, isqRankBits(x)) ? 1 :  0)
>>			: (iGetFile(x) == iGetFile(y)
>>		?  (brq_path_clear(x, y, isqFileBits(x)) ? 1 :  0) : 0))
>>
>>
>>//*** End - bitboard attack operations for sliding pieces
>>
>>
>>	void pre_calculate_diagonal(){
>>		int  i, j, l;
>>	//get diagonal[2][15]
>>
>>
>>		memset(diagonal, 0, sizeof(diagonal));
>>		//LR down == [0][7 + r - f]
>>		//RL down == [1][r + f]
>>
>>		i = 0;
>>		while(!(i & 0x88)){
>>			l = iGetRank(i) - iGetFile(i);
>>			assert(7 + l >= 0 && 7 + l < 15);
>>			for (j = i; !(j & 0x88); j += 17){
>>				diagonal[0][7 + iGetRank(j) - iGetFile(j)] |= isqBit(j);
>>				assert(l == iGetRank(j) - iGetFile(j));
>>			}
>>
>>			l = iGetRank(i) + iGetFile(i);
>>			assert(l >= 0 && l < 15);
>>			for (j = i; !(j & 0x88); j += 15){
>>				diagonal[1][iGetRank(j) + iGetFile(j)] |= isqBit(j);
>>				assert(l == iGetRank(j) + iGetFile(j));
>>			}
>>			++i;
>>		}
>>
>>		i = 16;
>>		while(!(i & 0x88)){
>>			l = iGetRank(i) - iGetFile(i);
>>			assert(7 + l >= 0 && 7 + l < 15);
>>			for (j = i; !(j & 0x88); j += 17){
>>				diagonal[0][7 + iGetRank(j) - iGetFile(j)] |= isqBit(j);
>>				assert(l == iGetRank(j) - iGetFile(j));
>>			}
>>			i += 16;
>>		}
>>
>>		i = 23;
>>		while(!(i & 0x88)){
>>			l = iGetRank(i) + iGetFile(i);
>>			assert(l >= 0 && l < 15);
>>			for (j = i; !(j & 0x88); j += 15){
>>				diagonal[1][iGetRank(j) + iGetFile(j)] |= isqBit(j);
>>				assert(l == iGetRank(j) + iGetFile(j));
>>			}
>>			i += 16;
>>		}
>>	}
>
>
>
>
>Clearly, nothing beats the ugliness of bitboards.
>
>
>
>    Christophe

...implement fast complete attacks...









This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.