Author: Odd Gunnar Malin
Date: 05:14:52 04/26/04
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On April 24, 2004 at 21:54:22, Anthony Cozzie wrote: >On April 24, 2004 at 20:51:56, Mike Byrne wrote: > >>I just finished a special update to Crafty 19.12 SE that allows "move >>annoucement" under Winboard. (For the uninitiated, 'move announcement" is the >>computer "speaking" its moves to you as you the computer plays its moves. >> >>This feature when combined with Odd Gunnar Malin's new dgt2wb.exe adapter allows >>a Crafty user to play Crafty through the DGT board to the Winbaord GUI with move >>annoucement. Although it sounds trivial, the move annoucement is a great >>feature in this setup as the user do not have to look at the screen at all >>during his play - you just look at the real 3D DGT chess board as if you were >>playing in a tournament. Also, this allows the user to set the winboard gui to >>a very samll size on the desktop so the user can surf the net with most of his >>desktop space as he plays the computer with the audio move annoucement when the >>computer plays its move. >> >>You will need these downloads >> >>http://home.online.no/~malin/sjakk/download/Dgt2Wb.zip >> >>ftp://ftp.cis.uab.edu/pub/hyatt/common/winspeak.zip >> >>plus the .wav files (the move annoucement files)from either Arena or the DGT >>websites. >> >>a DGT board and my yet-to-released Crafty 19.12 SE update (just email me with >>the word "Crafty/DGT" for the lastest. Note there is no other change from the >>earlier release, so unless you want to test the DGT board with Crafty and move >>annoucnement, there is no sense in getting this. Also, I suggest this is for >>experienced Winboard && Crafty && DGT board users at the moment as I may not >>have the time to a lot of hand holding with this. >> >>Best, >> >>Michael > > >Perhaps you should get "Odd Gunnar" (is that really his name?) to add the >speaking commands to his adapter. That seems like a better place for them >anyway. > >anthony Yes, I agree. It's even very simple since I allready have made a speakClass that runs as a thread. I'm not sure my soundsfile are at the same format but thats only a minor modification. Now each character have its own sound: Ne4 > Knight - e - four Ra1-d1+ > Rook - a - one - to - d - one - check But... The DGT driver (the dll from DGTProject) already have builtin spoken-move-announcing. It doesn't speake like I would have made it. On my PC (Winnt and W2k) it is like: Ne2e4 > e-two-knight-e-four. But I regarded this as a bug so I mailed DGT instead of implementing my own announcing of moves. But 2.... With Mike's method he gets spokenmoves without a dgt-board too, nice when playing blindfold. Odd Gunnar
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