Author: Mike Byrne
Date: 21:30:41 04/27/04
Go up one level in this thread
On April 26, 2004 at 08:14:52, Odd Gunnar Malin wrote: >On April 24, 2004 at 21:54:22, Anthony Cozzie wrote: > >>On April 24, 2004 at 20:51:56, Mike Byrne wrote: >> >>>I just finished a special update to Crafty 19.12 SE that allows "move >>>annoucement" under Winboard. (For the uninitiated, 'move announcement" is the >>>computer "speaking" its moves to you as you the computer plays its moves. >>> >>>This feature when combined with Odd Gunnar Malin's new dgt2wb.exe adapter allows >>>a Crafty user to play Crafty through the DGT board to the Winbaord GUI with move >>>annoucement. Although it sounds trivial, the move annoucement is a great >>>feature in this setup as the user do not have to look at the screen at all >>>during his play - you just look at the real 3D DGT chess board as if you were >>>playing in a tournament. Also, this allows the user to set the winboard gui to >>>a very samll size on the desktop so the user can surf the net with most of his >>>desktop space as he plays the computer with the audio move annoucement when the >>>computer plays its move. >>> >>>You will need these downloads >>> >>>http://home.online.no/~malin/sjakk/download/Dgt2Wb.zip >>> >>>ftp://ftp.cis.uab.edu/pub/hyatt/common/winspeak.zip >>> >>>plus the .wav files (the move annoucement files)from either Arena or the DGT >>>websites. >>> >>>a DGT board and my yet-to-released Crafty 19.12 SE update (just email me with >>>the word "Crafty/DGT" for the lastest. Note there is no other change from the >>>earlier release, so unless you want to test the DGT board with Crafty and move >>>annoucnement, there is no sense in getting this. Also, I suggest this is for >>>experienced Winboard && Crafty && DGT board users at the moment as I may not >>>have the time to a lot of hand holding with this. >>> >>>Best, >>> >>>Michael >> >> >>Perhaps you should get "Odd Gunnar" (is that really his name?) to add the >>speaking commands to his adapter. That seems like a better place for them >>anyway. >> >>anthony > >Yes, I agree. It's even very simple since I allready have made a speakClass that >runs as a thread. I'm not sure my soundsfile are at the same format but thats >only a minor modification. Now each character have its own sound: >Ne4 > Knight - e - four >Ra1-d1+ > Rook - a - one - to - d - one - check > >But... >The DGT driver (the dll from DGTProject) already have builtin >spoken-move-announcing. >It doesn't speake like I would have made it. >On my PC (Winnt and W2k) it is like: Ne2e4 > e-two-knight-e-four. >But I regarded this as a bug so I mailed DGT instead of implementing my own >announcing of moves. The spoken move annoucement I'm using is using short alegbraic - Ng8f6 is spoken Nf6. If two knights could go to f6, it is Ngf6 or N8f6 ,depending where the other knight is. Best, Michael > >But 2.... >With Mike's method he gets spokenmoves without a dgt-board too, nice when >playing blindfold. > >Odd Gunnar
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