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Subject: Re: Crafty , Winboard , DGT and Move Annoucement.

Author: Mike Byrne

Date: 21:30:41 04/27/04

Go up one level in this thread


On April 26, 2004 at 08:14:52, Odd Gunnar Malin wrote:

>On April 24, 2004 at 21:54:22, Anthony Cozzie wrote:
>
>>On April 24, 2004 at 20:51:56, Mike Byrne wrote:
>>
>>>I just finished a special update to Crafty 19.12 SE that allows "move
>>>annoucement" under Winboard.  (For the uninitiated, 'move announcement" is the
>>>computer "speaking" its moves to you as you the computer plays its moves.
>>>
>>>This feature when combined with Odd Gunnar Malin's new dgt2wb.exe adapter allows
>>>a Crafty user to play Crafty through the DGT board to the Winbaord GUI with move
>>>annoucement.  Although it sounds trivial, the move annoucement is a great
>>>feature in this setup as the user do not have to look at the screen at all
>>>during his play - you just look at the real 3D DGT chess board as if you were
>>>playing in a tournament.  Also, this allows the user to set the winboard gui to
>>>a very samll size on the desktop so the user can surf the net with most of his
>>>desktop space as he plays the computer with the audio move annoucement when the
>>>computer plays its move.
>>>
>>>You will need these downloads
>>>
>>>http://home.online.no/~malin/sjakk/download/Dgt2Wb.zip
>>>
>>>ftp://ftp.cis.uab.edu/pub/hyatt/common/winspeak.zip
>>>
>>>plus the .wav files (the move annoucement files)from either Arena or the DGT
>>>websites.
>>>
>>>a DGT board and my yet-to-released Crafty 19.12 SE update (just email me with
>>>the word "Crafty/DGT" for the lastest.  Note there is no other change from the
>>>earlier release, so unless you want to test the DGT board with Crafty and move
>>>annoucnement, there is no sense in getting this.  Also, I suggest this is for
>>>experienced Winboard && Crafty && DGT board users  at the moment as I may not
>>>have the time to a lot of hand holding with this.
>>>
>>>Best,
>>>
>>>Michael
>>
>>
>>Perhaps you should get "Odd Gunnar" (is that really his name?) to add the
>>speaking commands to his adapter.  That seems like a better place for them
>>anyway.
>>
>>anthony
>
>Yes, I agree. It's even very simple since I allready have made a speakClass that
>runs as a thread. I'm not sure my soundsfile are at the same format but thats
>only a minor modification. Now each character have its own sound:
>Ne4 > Knight - e - four
>Ra1-d1+ > Rook - a - one - to - d - one - check
>
>But...
>The DGT driver (the dll from DGTProject) already have builtin
>spoken-move-announcing.
>It doesn't speake like I would have made it.
>On my PC (Winnt and W2k) it is like: Ne2e4 > e-two-knight-e-four.
>But I regarded this as a bug so I mailed DGT instead of implementing my own
>announcing of moves.



The spoken move annoucement I'm using is using short alegbraic - Ng8f6 is spoken
Nf6.  If two knights could go to f6, it is Ngf6 or N8f6 ,depending where the
other knight is.

Best,

Michael


>
>But 2....
>With Mike's method he gets spokenmoves without a dgt-board too, nice when
>playing blindfold.
>
>Odd Gunnar



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