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Subject: question about the book and learning algorithm of different programs

Author: Uri Blass

Date: 14:54:50 05/08/04


I would like to read some descreption of the book algorithm of different free
programs.

I am still thinking about the book structure of movei
I do not like the solution of Crafty of making all the possible moves and trying
to find if one of them lead to a book position.

I think that a better solution may be to have some books:

book A will include mainly position move information(I think that the decision
should be also based on the time control)

book B will include mainly position that the program likes and scores for them
and may be updated after every game.

book C will include positions and their parents and after updating book B may be
used to check which positions should be updated in book A.

I also think about the learning problem and a possible problem is that a move
may be bad for a program at blitz but good for it at longer time control so I am
interested to know what programs with learning function do in order not to learn
misleading information based on blitz games about longer time control.


I will probably add no additional learning in the first version that includes
book that know about tranpositions and I will only add book in position move
format but I would like to know what is the decision that other amateurs do
about book and learning.

Uri



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