Author: margolies,marc
Date: 05:16:56 05/12/04
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you say that6-pc tablebase access is strictly an engine function and not a gui function in the chessbase gui. I have a different understanding than you do. But I cannot claim to be more expert than you on this so let's rest the issue for now until better minds come along. your counter-example addresses the issue of 5-piece look-up , not 6-pc lookup. claiming to be impartial yet having a clear preference, I am not sure of your intentions in doing that with regards to your readership. In the context of engine tournaments, I am refering to certain accusation about the resetting of some parameter--hash table size, maybe-- of non-native engines after a first game. I could search for citation posts here because they were current about 4 months ago.I cannot say if the issue is resolved presently--in fairness to chessbase- because i have not personally nor recently tested this on the april 04 gui. Have you? warmly,Marc On May 12, 2004 at 06:59:32, Mike Hood wrote: >Hi Marc! > >I was trying to be as impartial as possible in my comparison of the two GUIs, >even though people who've read my other posts know that at the end of the day I >prefer the Chessbase GUI. (I prefer to call it the "Fritz GUI"). > >>It is unclear to me at least the Mr. Meyer-Kahlen modelled his gui on some one >>else's. > >Maybe I was too extreme when I used the expression "modelled on". It might be >more accurate to say that he "borrowed ideas from" Fritz's GUI. Anyone who has >used Fritz's GUI for years will have a sense of Deja Vu when he first loads the >Shredder Classic GUI. There's an immediate familiarity that the user doesn't >have when he looks at Chessmaster or any other commercial GUI. But there are >also differences. The keyboard short-cuts are different, and there are several >new features, so Mr. Meyer-Kahlen can't be accused of plagiarism. > >>I believe shredder had a histogram before fritz did. > >I don't know the history of Shredder's GUI, because I only became acquainted >with it when Shredder 6 was released by Chessbase. All I know is that Fritz >started using a histogram in Fritz 4, which was released in 1995. > >>the triple brain is unique. > >Yes. > >>the shredder gui looks up end game tables in calculations of variations >>to decide upon exhanges but the fritz gui looks up endgame tables only when it >>arrives at a certain endgame position over the board. > >First of all, your statement isn't true. Fritz uses the tablebases long before >the position arrives on the board. If you have all the 5-piece tablebases >installed, set up a 7-piece position on the board (that doesn't lead to >immediate mate) and watch the tb counter in the engine window. > >Secondly, tablebase lookup isn't a GUI feature. It's something the engines do. > >>All those graphic >>functions you rave about use system resources while the shredder gui is much >>more performance driven. > >I agree that it uses more system ressources to display a wooden board with >finely crafted pieces that slide gracefully across the board during a game, but >that's the way I like it. > >>the ultimate differnce is that shredders gui can act as >>a fairer arbiter of engine tournaments than the fritz gui which shows some >>partiality to native engines during multigame tourneys. > >What do you mean by this? Are you referring to the bugs in Fritz's >implementation of UCI support? (Sometimes only 1 MB of hash tables is used, >regardless of the setting. Fritz lets the clock start before a UCI engine has >finished loading). Or are there other advantages of the Shredder GUI that I'm >not aware of? > >Best wishes from Mike > >>-MarcM >>On May 11, 2004 at 16:27:06, Mike Hood wrote: >> >>>On May 11, 2004 at 13:18:59, Marc wrote: >>> >>>>Recently I stumbled upon shredderchess.de. >>>>I downloaded the shareware program and i really like it a lot. >>>>How does it compare to the latest Chessbase interface/functionality, any >>>>opinions? >>> >>>Obviously Stefan Meyer-Kahlen was using the Chessbase GUI as a model to base his >>>GUI on, so there are a lot of similarities, such as the engine tournaments, the >>>analysis modes, the histogram and the Coach. However, Stefan has added some >>>additional features that might persuade you to choose his GUI. The following are >>>just a few examples, maybe other forum members can point out other features they >>>find particularly valuable. >>> >>>1. The "Endgame Oracle" offers valuable assistance in analysing positions within >>>the installed endgame tablebases. >>> >>>2. The "Triple Brain" makes it possible to link the analysis of two engines into >>>a combined result. (I personally haven't managed to find positions where this >>>feature is useful). >>> >>>3. The position setup is more flexible than Chessbase's alternative. >>> >>>Now for the disadvantages. >>> >>>1. Optically, the GUI isn't as finely crafted as Chessbase's GUI. The pieces and >>>boards in both the 2-D and the 3-D mode are less appealing. >>> >>>2. The database functions in the Chessbase GUI are more extensive. Added to >>>which, the databases used by Fritz are 100% compatible with the format used by >>>Chessbase 8.0, so there is a direct hook-up. >>> >>>3. The Shredder Classic GUI doesn't have the multimedia features of Fritz, such >>>as chatter during the game. But maybe this is an advantage ;) >>> >>>These are just my personal opinions. I'm sure other forum members will add their >>>thoughts, so you can make your own decision which way you want to go.
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