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Subject: Re: Shredders 'native' GUI

Author: margolies,marc

Date: 05:16:56 05/12/04

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you say that6-pc tablebase access is strictly an engine function and not a gui
function in the chessbase gui. I have a different understanding than you do. But
I cannot claim to be more expert than you on this so let's rest the issue for
now until better minds come along.
your counter-example addresses the issue of 5-piece look-up , not 6-pc lookup.
claiming to be impartial yet having a clear preference, I am not sure of your
intentions in doing that with regards to your readership.
In the context of engine tournaments, I am refering to certain accusation about
the resetting of some parameter--hash table size, maybe-- of non-native engines
after a first game. I could search for citation posts here because they were
current about 4 months ago.I cannot say if the issue is resolved presently--in
fairness to chessbase-  because i have not personally nor recently tested this
on the april 04 gui. Have you?
warmly,Marc

On May 12, 2004 at 06:59:32, Mike Hood wrote:

>Hi Marc!
>
>I was trying to be as impartial as possible in my comparison of the two GUIs,
>even though people who've read my other posts know that at the end of the day I
>prefer the Chessbase GUI. (I prefer to call it the "Fritz GUI").
>
>>It is unclear to me at least the Mr. Meyer-Kahlen modelled his gui on some one
>>else's.
>
>Maybe I was too extreme when I used the expression "modelled on". It might be
>more accurate to say that he "borrowed ideas from" Fritz's GUI. Anyone who has
>used Fritz's GUI for years will have a sense of Deja Vu when he first loads the
>Shredder Classic GUI. There's an immediate familiarity that the user doesn't
>have when he looks at Chessmaster or any other commercial GUI. But there are
>also differences. The keyboard short-cuts are different, and there are several
>new features, so Mr. Meyer-Kahlen can't be accused of plagiarism.
>
>>I believe shredder had a histogram before fritz did.
>
>I don't know the history of Shredder's GUI, because I only became acquainted
>with it when Shredder 6 was released by Chessbase. All I know is that Fritz
>started using a histogram in Fritz 4, which was released in 1995.
>
>>the triple brain is unique.
>
>Yes.
>
>>the shredder gui looks up end game tables in calculations of variations
>>to decide upon exhanges but the fritz gui looks up endgame tables only when it
>>arrives at a certain endgame position over the board.
>
>First of all, your statement isn't true. Fritz uses the tablebases long before
>the position arrives on the board. If you have all the 5-piece tablebases
>installed, set up a 7-piece position on the board (that doesn't lead to
>immediate mate) and watch the tb counter in the engine window.
>
>Secondly, tablebase lookup isn't a GUI feature. It's something the engines do.
>
>>All those  graphic
>>functions you rave about use system resources while the shredder gui is much
>>more performance driven.
>
>I agree that it uses more system ressources to display a wooden board with
>finely crafted pieces that slide gracefully across the board during a game, but
>that's the way I like it.
>
>>the ultimate differnce is that shredders gui can act as
>>a fairer arbiter of engine tournaments than the fritz gui which shows some
>>partiality to native engines during multigame tourneys.
>
>What do you mean by this? Are you referring to the bugs in Fritz's
>implementation of UCI support? (Sometimes only 1 MB of hash tables is used,
>regardless of the setting. Fritz lets the clock start before a UCI engine has
>finished loading). Or are there other advantages of the Shredder GUI that I'm
>not aware of?
>
>Best wishes from Mike
>
>>-MarcM
>>On May 11, 2004 at 16:27:06, Mike Hood wrote:
>>
>>>On May 11, 2004 at 13:18:59, Marc wrote:
>>>
>>>>Recently I stumbled upon shredderchess.de.
>>>>I downloaded the shareware program and i really like it a lot.
>>>>How does it compare to the latest Chessbase interface/functionality, any
>>>>opinions?
>>>
>>>Obviously Stefan Meyer-Kahlen was using the Chessbase GUI as a model to base his
>>>GUI on, so there are a lot of similarities, such as the engine tournaments, the
>>>analysis modes, the histogram and the Coach. However, Stefan has added some
>>>additional features that might persuade you to choose his GUI. The following are
>>>just a few examples, maybe other forum members can point out other features they
>>>find particularly valuable.
>>>
>>>1. The "Endgame Oracle" offers valuable assistance in analysing positions within
>>>the installed endgame tablebases.
>>>
>>>2. The "Triple Brain" makes it possible to link the analysis of two engines into
>>>a combined result. (I personally haven't managed to find positions where this
>>>feature is useful).
>>>
>>>3. The position setup is more flexible than Chessbase's alternative.
>>>
>>>Now for the disadvantages.
>>>
>>>1. Optically, the GUI isn't as finely crafted as Chessbase's GUI. The pieces and
>>>boards in both the 2-D and the 3-D mode are less appealing.
>>>
>>>2. The database functions in the Chessbase GUI are more extensive. Added to
>>>which, the databases used by Fritz are 100% compatible with the format used by
>>>Chessbase 8.0, so there is a direct hook-up.
>>>
>>>3. The Shredder Classic GUI doesn't have the multimedia features of Fritz, such
>>>as chatter during the game. But maybe this is an advantage ;)
>>>
>>>These are just my personal opinions. I'm sure other forum members will add their
>>>thoughts, so you can make your own decision which way you want to go.



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