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Subject: Re: Shredders 'native' GUI

Author: Mike Hood

Date: 03:59:32 05/12/04

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Hi Marc!

I was trying to be as impartial as possible in my comparison of the two GUIs,
even though people who've read my other posts know that at the end of the day I
prefer the Chessbase GUI. (I prefer to call it the "Fritz GUI").

>It is unclear to me at least the Mr. Meyer-Kahlen modelled his gui on some one
>else's.

Maybe I was too extreme when I used the expression "modelled on". It might be
more accurate to say that he "borrowed ideas from" Fritz's GUI. Anyone who has
used Fritz's GUI for years will have a sense of Deja Vu when he first loads the
Shredder Classic GUI. There's an immediate familiarity that the user doesn't
have when he looks at Chessmaster or any other commercial GUI. But there are
also differences. The keyboard short-cuts are different, and there are several
new features, so Mr. Meyer-Kahlen can't be accused of plagiarism.

>I believe shredder had a histogram before fritz did.

I don't know the history of Shredder's GUI, because I only became acquainted
with it when Shredder 6 was released by Chessbase. All I know is that Fritz
started using a histogram in Fritz 4, which was released in 1995.

>the triple brain is unique.

Yes.

>the shredder gui looks up end game tables in calculations of variations
>to decide upon exhanges but the fritz gui looks up endgame tables only when it
>arrives at a certain endgame position over the board.

First of all, your statement isn't true. Fritz uses the tablebases long before
the position arrives on the board. If you have all the 5-piece tablebases
installed, set up a 7-piece position on the board (that doesn't lead to
immediate mate) and watch the tb counter in the engine window.

Secondly, tablebase lookup isn't a GUI feature. It's something the engines do.

>All those  graphic
>functions you rave about use system resources while the shredder gui is much
>more performance driven.

I agree that it uses more system ressources to display a wooden board with
finely crafted pieces that slide gracefully across the board during a game, but
that's the way I like it.

>the ultimate differnce is that shredders gui can act as
>a fairer arbiter of engine tournaments than the fritz gui which shows some
>partiality to native engines during multigame tourneys.

What do you mean by this? Are you referring to the bugs in Fritz's
implementation of UCI support? (Sometimes only 1 MB of hash tables is used,
regardless of the setting. Fritz lets the clock start before a UCI engine has
finished loading). Or are there other advantages of the Shredder GUI that I'm
not aware of?

Best wishes from Mike

>-MarcM
>On May 11, 2004 at 16:27:06, Mike Hood wrote:
>
>>On May 11, 2004 at 13:18:59, Marc wrote:
>>
>>>Recently I stumbled upon shredderchess.de.
>>>I downloaded the shareware program and i really like it a lot.
>>>How does it compare to the latest Chessbase interface/functionality, any
>>>opinions?
>>
>>Obviously Stefan Meyer-Kahlen was using the Chessbase GUI as a model to base his
>>GUI on, so there are a lot of similarities, such as the engine tournaments, the
>>analysis modes, the histogram and the Coach. However, Stefan has added some
>>additional features that might persuade you to choose his GUI. The following are
>>just a few examples, maybe other forum members can point out other features they
>>find particularly valuable.
>>
>>1. The "Endgame Oracle" offers valuable assistance in analysing positions within
>>the installed endgame tablebases.
>>
>>2. The "Triple Brain" makes it possible to link the analysis of two engines into
>>a combined result. (I personally haven't managed to find positions where this
>>feature is useful).
>>
>>3. The position setup is more flexible than Chessbase's alternative.
>>
>>Now for the disadvantages.
>>
>>1. Optically, the GUI isn't as finely crafted as Chessbase's GUI. The pieces and
>>boards in both the 2-D and the 3-D mode are less appealing.
>>
>>2. The database functions in the Chessbase GUI are more extensive. Added to
>>which, the databases used by Fritz are 100% compatible with the format used by
>>Chessbase 8.0, so there is a direct hook-up.
>>
>>3. The Shredder Classic GUI doesn't have the multimedia features of Fritz, such
>>as chatter during the game. But maybe this is an advantage ;)
>>
>>These are just my personal opinions. I'm sure other forum members will add their
>>thoughts, so you can make your own decision which way you want to go.



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