Author: Mark Winands
Date: 05:59:10 05/18/04
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On May 18, 2004 at 08:14:53, Vincent Diepeveen wrote: >On May 18, 2004 at 07:17:49, Mark Winands wrote: > >Scrabble already conquered the world years ago as a boardgame. > >The other games you describe i didn't start engine for of course because of >these reasons. If someone offers money then to play a certain game and it is >trademarked you notice that of course. > >Note that i have worked before for new invented games and always it ended in >trouble because the patent owner wanted to make certain choices and try to get >every penny he could find on the floor, thereby eliminating himself even from >signing a deal with big distributors. Ok, I understand your concern. I will contact him. My experience is more positive. Game designers want to sell the (wooden) board (there is the money in). Programs are generating attention. For instance at www.gipf.com you can download a free gipf playing program. Vincent, I agree with you on this: there are always people with $ signs in their eyes. > Note that a patent doesn't last forever, so i guess scrabble by now no longer > is patented. > I doubt it. There is a difference between a pattent (technical stuff) and copyrights. Look what I found here: http://www.patents.com/copyrigh.htm#whatis "Depending on how old a work is, whether or not copyright was renewed, when the work was published (if at all), and whether or not it is a work for hire, the U.S. copyright term for a work may be 28 years, 56 years, the life of the author plus 50 years, 75 years from the publication date, or 100 years from the date of creation. The reader will appreciate that these terms are much longer than the 17-year or 20-year term of a U.S. utility patent."
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