Author: Ricardo Gibert
Date: 18:25:26 06/06/04
Go up one level in this thread
On June 05, 2004 at 15:09:32, Anthony Cozzie wrote: >On June 05, 2004 at 13:39:54, Russell Reagan wrote: > >>On June 05, 2004 at 12:19:27, Uri Blass wrote: >> >>>Even if you know nothing about go except the rules... >> >>Which rule set am I supposed to use? I decided to write a Go program once, but >>after a little investigation, I decided not to because there are different rule >>sets. It is not a big deal, but it is enough headache to keep me with computer >>chess. >> >>There are other games I find more interesting than computer chess, but the >>computer chess community has so much more to offer. We have standards for data >>and communication protocols. There are hundreds of engines we can play against, >>all automated of course, on your home computer, or on the internet. Any amateur >>programmer can have his engine run in any number of nice, commercial quality >>GUIs by only knowing how to use printf(). >> >>I wrote an amazons program once, and I wondered if there were any data standards >>or protocols like we have in chess, so I asked around. Here is one response. >> >>"Nothing whatsoever. >>There isn't even consensus about >>- what to call an amazon/piece/queen, >>- what to call a shot/throw/block/arrow, >>- whether first player is red/white/black, >>- which move notations are acceptable and recommended, >>- how to score endgames without playing on until death, >>- how to score the final score, >>- how to deal with first player's advantage." >> >>Games that can't make guarentees are not very interesting to me at this point, >>because I have a game that does make guarentees, chess. It is not likely that >>the way chess is played will change. We may have FRC and other things become >>more popular, but chess will still be chess. >> >>Maybe I would compute the equivalent of endgame tablebases for Go or Amazons, >>but then they only work in one rule set for Go, and the rules for scoring in one >>Amazons tournament might be different than the rules for scoring in another, so >>I can't use them. Or maybe I create a huge opening database for Amazons, but the >>tournament I want to enter uses the "flip rule" where the second player can >>either play his own move or take the move of the first player on the very first >>move, which changes the strategy completely. Why waste my time when I have >>chess? > >1. A quick glance at Go and I think a endgame tablebase for go would be >impossible. I could be wrong. Perhaps not tablebases, but many types of endgames can be mathematically solved, which apparently outperfroms both bruteforce search and expert play: http://math.berkeley.edu/~berlek/cgt/gobook.html > >2. I thought the rules for Go were standard (and very simple) except for the >komi. > >3. My entire experience with Go is watching a few friends play and watching a >bit of Hikaru no Go. > >anthony
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